LifeRegen
This module gives play style of other RPG game with life regeneration.
Life regeneration is only applied to the player and player’s mount during the mission (Battle, Dual or any kind of player’s mission type, even barter..). And having higher endurance increase the life regeneration amount.
You can configure the life regeneration multiplier from config.json file that is located in ‘My Document/LifeRegen’ Folder. Make sure only adjust number like 0.01 ~ 10.0 etc. If you want strong healing that you almost don’t die, you can just 10.0. The default is 1.0. The config file will be created after starting the game after installing this mod.
Currently I am developing my game. So it is difficult for me to work on GUI menu. It is probably almost impossible for me to update it. Because there is not much documentation and Bannerlord’s System is very complicated since they use their own game engine. So please understand how things are not going to be updated.
If you support me, I can improve this mod or you can help me making other mods that we need.
Ko-fi: https://ko-fi.com/opdev1004
Github Sponsor: https://github.com/sponsors/opdev1004
From Mod version 1.0.2, you can configure amount of healing from config.json file that is located in ‘My Document/LifeRegen’ folder.
You may think it is good idea to heal enemies as well. However that’s technically a bad idea as it needs to modify every enemy and their horse in the mission every second. I have not tested but that’s my thought, if we do that, it can cause huge memory consumption, so it can cause same problem as mods that damages multiple enemies with one swing with any weapon. It may cause CTD and many other problem.
Therefore I may add that feature if it is playable in the future.
This module does not support MCM or menu. Because UI system is not familiar to me and it is quite complicated + not much documentation or tutorial.
The calculation is ‘(total health point / 100) * endurance_multiplier’ per second
So default amount is 1% of life regeneration.
And the calculation endurance_multiplier is ‘endurance points / 2’.
So every 2 endurance you will get 1%. But 2% start from 4 endurance.
Maximum is 100%. But in that case you need 200 endurance.
In custom battle, life regeneration will be applied without endurance modifier.
And the mount will also get benefits of endurance too.
This module operates independently and does not rely on other community modules.
So this module should be compatible with any other module and any other version of bannerlord. Unless native bannerlord’s API is different from v1.2.9 or other module is affecting Mission.MainAgent and the mount.
You can leave a comment as well.
Github Issue: https://github.com/opdev1004/liferegen/issues