More Accurate Religions With More Tenant Slots (Depreciated, use Religion Refined!)
Note that this mod was added in its entirety to my larger, more complete mod, Religion Expanded:
https://steamcommunity.com/sharedfiles/filedetails/?id=3510144556
An updated and combined/cleaned up version of two mods made by Karstaag, including the religions added by RICE. Now only requires one singular mod, place after RICE in the load order.
How it works is first, the amount of slots is increased from 3 to 16. Then, 1 day after game start, new tenants are added to all religions, giving them far more functionality.
The slots are also available when reforming a religion. Characters that reform a religion will gain the Heresiarch trait, including players.
My latest update was an effort to balance the now very overpowered ability to create a SUPER religion, by making it so that when you reform a religion, no one else will convert automatically as part of that decision. You will need to manually ask your family members and vassals to convert, as well as start the process of converting counties on your own.
You may find this change tedious, but this is integral to my design of this mod. I WANT IT that way, you will NOT be able to convince me otherwise.
However…
I understand people will still want to mass convert their realm. You can test if mods that do that still work with mine but there is a good chance they wont. If they don’t work, let me know and in a future update, I will consider adding Decisions that will allow you to mass prompt your realm to convert to your religion.
The point of the change is to have it not be an automatic part of conversion/reformation. I want the decision of a ruler to change religions to be a PERSONAL one, for people who like to maintain diverse realms.
Incompatible with mods that change
window_faith.gui
window_faith_creation.gui
00_core_tenets.txt
Revisions:
Old revisions of this mod are available below. Click the link to download.
