Ideas and Policies x10
ALL national ideas, basic ideas, and policies have been multiplied by 10. There are some exceptions: To avoid errors with inflation reduction modifiers and interest reduction modifiers, those were not changed *that* much. Also Merchants and Diplomats were multiplied by 5. Colonizing is boring, so I made any modifiers that give colony growth give 20000 (per year) which means they should finish instantly on the month tick. AI will NEVER take defensive ideas, fort sieges are bad enough. Defensiveness in national ideas are also unchanged. Some "weaker" modifiers were multiplied by 100, because morale of armies +150% sounds way more powerful than -.5% autonomy (which is still powerful). So yes… This means I changed global autonomy to -5% monthly. Highly recommend my mod that disables AI alliances as well, since diplo rep and diplo relation slots on AI means they ally many people. If you see any errors with text, or something like dev cost +100% instead of -100%, let me know and I will try to fix it. I went through ~20000 lines of code so there are bound to be errors. Lastly, client states do have a lot of defensiveness, so there is some reason to use them.
My mod to disable AI alliances can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3330118142
Revisions:
Old revisions of this mod are available below. Click the link to download.