BCE Enemies

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Author: whahappen

Last revision: 5 Feb, 2025 at 11:04 UTC (5)

File size: 1.33 MB

On Steam Workshop

Description:

v1.36

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BCE ENEMIES

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Overview

+ Improved enemy and militia strength & ability
+ Increased enemy squad size
+ Autofight rebalances
+ All changes from mod Enemy Armors included
+ Standalone or use with BCE Series

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Feature set I
+ Increased enemy strength in various moderate ways
+ Enemies make use of more abilities during fights, such as throwing grenades or flanking
+ Increased militia strength & durability in tactical map fights
+ Later stage enemies get more buffs than early enemies

Feature set II
+ Enemy squad size from outpost attacks increased
+ Auto fights are counterbalanced so your militia stays strong
+ Occasional heavy outpost attacks can be able to capture your sectors back still
+ Outposts have extra amounts of defending enemies for challenging fights
+ Earnie Island enemies carefully increased

Feature set III
+ Control seven game options to adjust your gameplay
1. Fast Forward Acceleration (during AI turn)
2. Critical Damage Multiplier (enemy & player)
3. Max Grit Configuration (enemy & player)
4. Sight Range Customization (enemy)
5. Explosive Damage Reduction (enemy & player)
6. Grazing Hits Balance (enemy & player)
7. Merc Autofight Power

Feature Set IV
+ All enemy armor loadouts increased in a manner that more but not all spots are covered in armor
+ Important parts like chest and heads are more likely to be covered in armor
+ All changes from the mod Enemy Armors are included

Feature Set V
+ Pierre improved with +10 wisdom
+ Pierre improved with +5 health
+ Pierre has slightly changed perks
-> to be used together with BCE Loot (exchanges Pierres heavy armor with kevlar and gives him a random gun)
-> to be used together with Pierre Pronto mod (allows early recruitment)
(can be used without the two mentioned mods)

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Compatibility

+ can be installed and removed during a run, squads that populate sectors might not get changed
+ can be used with BCE series or standalone
+ compatible with C-UAE
+ not compatible with Enemy Armors, as Enemy Armors is included in BCE Enemies
+ not compatible with Tactical AI Project, switching from TAIP to BCE Enemies within an existing run/savegame is not suggested
+ can be used together with Tactical AI Project in experimental cases, if you do so, you should switch off all the mod options of Tactical AI Project to have a somewhat random combination of both mods

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Basic Crafting Economy Collection

https://steamcommunity.com/sharedfiles/filedetails/?id=3169772611
(Collection of mods that work well with BCE series)

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Enemy Armors

https://steamcommunity.com/sharedfiles/filedetails/?id=3229507332
(Only the armor loadouts of BCE Enemies. Is compatible with Tactical AI Project)

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Discord

https://discord.gg/PQ8Puahsnx
(share feedback, report bug, help development)

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