Akali

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Author: Blancmache

Last revision: 18 Jul, 2023 at 10:33 UTC

File size: 95.42 MB

On Steam Workshop

Description:

Patch v0.5.4 05/07/2023
– Fixed Ninja QS inherited node for Akali Q & E. Probably cause some crashes to stop happening.
– Lowered Vision of Death damage & added damage scaling.
– [R] Perfect Execution costs 2 bar now, I think it didn’t for awhile.
– [R] Lethal Tempo sweetspot SFX and VFX fixed. There won’t be an awkward pause now.

Patch v0.5.3 Hotfix 18/06/2023
– Fixed crashes happening from Official 1.5 Patch

Patch v0.5.2 Hotfix 13/03/2023
– Adrift and Taunt were causing crashes, fixed.

Patch v0.5.1 Hotfix 12/03/2023
– Itch.io version Playable now! Removed a robot SFX
– Kama bar correctly disappears when kama is being used now
– [R] Perfect Execution cost increased to 2 bars.
– Perfect Execution kama activation fixed now, (used to always activate kama after one hit)

Patch v0.5 08/03/2023

– [New] Fancy UI icons! Every ability has an icon now, she feels like a real character now (UI at least)
– [New] Jaunt – Akali does a quick teleport forward, hitting behind her. Variable range dash and hit, with long recovery. Its used for akali to maintain pressure in neutral. It has about 15 frames more during combos.
– [New] Adrift – Akali throws bouncing Kunais, they last only a short while for now. Replaces caltrops.
– [New] Wayfinder – Akali redirects the bouncing kunai to target towards the enemy’s location, can bounce off walls. (Targeting is a bit buggy)
– [New] Hustle – Akali spins her kunai on her fingers, then tosses it in the air, then attempts to catch it. Spinning the kunai generates meter, catching the kunai generates even more meter. Can Substitute or Wayfinder the thrown kunai to interrupt the hustle.
– Fixed tiger knee hitbox detection, also made sweetspot harder to hit (2 ticks long from 5), hitbox is now 10 ticks long (from 5)
– Rainwater now grants more momentum if cast on the ground, this can be used to catch falling opponents better.
– Lowered Gruesome Display’s multihit damage.
– Smoke grenade throw strength is lowered.
– Slightly tweaked Q Kunais hitstun and duration.
– VFX added for Smoke Explosion for Smoke Grenade, Smoke Grenade sprite recolored to be clearer.
– Akali sprites for Dropkick, will kick on active frames now.

————- MOVE LIST ————-

Q – Throws 5 projectiles at limited angle, it activates your kama circle passive.

W – 6 Way move, throws a smoke grenade that creates a smoke cloud. Being in the smoke cloud with your opponent gives you access to shunpo – a broken 5 tick teleport

Shunpo – A toggleable teleport that teleports you to the opponent in 5 ticks if you are both in the smoke, you can input a move alongside it.

E – Throws a shuriken at a direction, hitting the opponent with it forces you into a followup state that you can cancel into a homing dash.

R – Quick Slash ninja but longer range and slightly slower startup, can follow up with another free R that has a sweetspot in the middle.

Kama Circle passive – Leaving the circle after being hit by Q or E, grants you an empowered kama. Allowing you to cast one of two powerful moves in the super category (will add more in the future)

Rainwater – Axl’s Rainwater from guilty gear. Large disjointed air hitbox. Has a blindspot that is closer to Akali.

KamaGroundedStrike – Grounded strike, similar to rainwater in the air, but forward and on the ground. Has a blindspot if you dash towards her.

Caltrops – Ninja’s Caltrops

Substitution – Ninja’s Substitution

Tiger Knee – Smash’s Captain falcon’s knee. With a sweet spot that is +50 on hit

Punch, Slide Kick, Airkicks, Dropkick, Stomp – is self explainatory, mostly also stolen from ninja’s moveset. Punch is 1-2 ticks slower to nerf shunpo.

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