Prisoner Utils

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Author: Kathanon

Last revision: 25 May, 2024 at 06:40 UTC

File size: 620.52 KB

On Steam Workshop

Description:

A collection of quality of life improvements related to the handling of prisoners.

Features
  • A new prisoner interaction "Convert, then recruit", that first converts the prisoner to your ideoligion, then tries to recruit them.
  • Option to select the default interaction for new prisoners, separately for strangers, colonists and slaves.
  • Lets you set the interaction for the prisoner directly when ordering a pawn to capture them (it is a separate menu option).
  • Allows you to assign prisoner beds to specific prisoners.
  • Allows you to control if food items in cells are reserved for prisoners or not. Initially only items matching the prisoners’ food restrictions are reserved.
  • Lets you designate a prisoner to be dressed in specific items of clothing. Available either by selecting the prisoner or the item of clothing.

Compatibility

The "Convert, then recruit" interaction is not available without Ideology, otherwise independent of DLCs.

Safe to add to existing save.

To remove from existing save, you first need to make sure no prisoners have the "Convert, then recruit" interaction. You will also get some error messages in the log due to the save containing unknown stuff.

Source

Source code at Github[github.com]

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