Culture Group Bonuses

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Author: Fulgur Marine

Last revision: 17 Aug, 2024 at 05:32 UTC

File size: 614.06 KB

On Steam Workshop

Description:

This mod adds a unique bonus modifier to every country based on its primary culture group, similar to the bonus each religion gives, for example.

Let me know if any of the modifiers should be changed, since I picked them mostly arbitrarily.

The modifiers are as follows:

Western Europe:
• British = Morale of Navies: +10.0%
• Celtic = Land Fire Damage: +10.0%
• French = Yearly Army Tradition Decay: -1.0%
• Germanic = Production Efficiency: +5.0%
• Iberian = Colony Cost Modifier: -10.0%
• Latin = Development Cost: -5.0%
• Nordic = Land Attrition: -10.0%
Eastern Europe:
• Baltic = Trade Steering: +10.0%
• Byzantine = Warscore from Battles Modifier: +10.0%
• Carpathian = All Estates’ Loyalty Equilibrium: +5.0%
• East Slavic = Attrition for Enemies: +1.00
• South Slavic = Shock Damage Recieved: -10.0%
• West Slavic = National Tax Modifier: +5.0%
Middle East & Steppes:
• Altaic = Siege Ability: +10.0%
• Caucasian = Fort Maintenance: -10.0%
• Iranian = Province Warscore Cost: -5.0%
• Levantine = Core-Creation Cost: -5.0%
• Tatar = Cavalry Fire: +0.10
• Ugric = Idea Cost: -10.0%
India:
• Central Indian = Placed Merchant Power Modifier: +10.0%
• Eastern Aryan = Global Trade Power: +10.0%
• Dravidian = Ship Trade Power Modifier: +10.0%
• Hindustani = Infantry Cost: -10.0%
• Western Aryan = Caravan Power: +10.0%
East & South-East Asia:
• Burman = Diplomatic Reputation: +1.00
• Chinese = State Governing Cost: -5.0%
• Evenki = Land Force Limit Modifier: +10.0%
• Japanese = Aggressive Expansion Impact: -10.0%
• Kamchatkan = Colonial Range: +25.0%
• Korean = Stability Cost Modifier: -10.0%
• Malay = Combat Penalty when landing: -1.00
• Mon-Khmer = Tolerance of Heretics: +2.00
• Tai = Tolerance of Heathens: +2.00
• Tibetan = Fort Defense: +15.0%
Africa:
• Cushitic = Religious Unity: +25.0%
• East Bantu = Trade Efficiency: +10.0%
• Great Lakes = Tolerance of the True Faith: +1.00
• Kongo = Chance to Capture Enemy Ships: +10.0%
• Maghrebi = Privateer Efficiency: +10.0%
• Mande = Gold Depletion Chance Modifier: -10.0%
• Sahelian = Movement Speed: +10.0%
• Southern African = Monthly Gold Inflation Modifier: -10.0%
• Sudanese = Monthly War Exhaustion: -0.10
• West African = Galley Cost: -10.0%
New World:
• Andean = Monthly Reform Growth Progress Modifier: +15.0%
• Aridoamerican = Vassal Force Limit Contribution: +10.0%
• Central American = Income from Vassals: +10.0%
• Mayan = Possible Advisors: +1
• Otomanguean = Vassal Manpower Contribution: +10.0%
• All Others = Global Unrest: -2
Oceania:
• Aboriginal = Migration Cost: -20.0%
• Pacific = Naval Force Limit Modifier: +10.0%
Custom Nations Only:
• Lost Cultures = Culture Conversion Cost: +25.0%
• Generic Slavic = Max Promoted Cultures: +2