Improved Heroes

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Author: Exeter

Last revision: 29 Oct, 2023 at 06:55 UTC

File size: 392.45 KB

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Description:

Summary of Changes:
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* Many Temple Heroes will learn some of their Temple spells as they level up
* Heroes are more likely to form into groups as Healers, Rangers and Wizards now check for all melee types when deciding to follow and support allies
* Warriors of Discord and Barbarians have a more realistic evaluation of relative strength and are less likely to charge into fatal situations
* All heroes are more likely to upgrade their equipment and poison their weapons

Adept:
* Learns Winged Feet at Level 7

Cultist:
* Learns Cultist’s Healing at Level 4
Note: Cultists only cast Cultist’s Healing during combat, prioritize themselves over allies, and only heal allies within casting range
* Learns Vines at Level 7

Healer:
* Learns Blessing at Level 4
Note: Blessing is cast at the same time as Healing, so if Healing is not required, Healers will not cast Bless
* Following and Healing checks for all melee types

Paladin:
* Learns Vigilance at Level 7

Priestess:
* Learns Wither at Level 4

Ranger:
* Following and Supporting checks for all melee types

Wizard:
* Following and Supporting checks for all melee types

All heroes are more likely to upgrade their equipment and poison their weapons.
Warriors of Discord and Barbarians have a more realistic evaluation of relative strength and are less likely to charge into fatal situations.