AL-Iris Orthodoxy
This MOD adds four characters from the game "Azur Lane"
This is my first large MOD with a UI. Since my free time is limited after school starts, testing has been minimal. If there are any issues, please be understanding (faints)
If you enjoy playing, please leave your valuable likes and comments! Thank you!
Civilization: Iris Orthodoxy (corresponding to Free Iris and Vichy Regime in the game)
Civilization Ability:
- The capital city generates +8 Faith by default
- Coastal and ocean plots yield +1 Food and +1 Gold
- Fishing Boats improvement can be built directly on coastal and ocean plots
- Tundra yields +1 Food, Snow and Desert yield +2 Food
- Allows Farms to be built on the above terrains
- Holy Site adjacency bonuses provide Production
- No war weariness
- Units ignore river penalties
- +2 Food and +2 Gold for trade routes
- All cities receive maximum freshwater housing bonuses by default
Leader: Alsace
- Unlocks special projects, allowing a higher ratio conversion of Production into Science/Culture/Food/Gold/Faith, and gain a large number of Great Person points
- Each level of a Holy Site building provides +10% Culture to the current city
- Shrines provide +3 general Great Work slots
- Any three Great Works can trigger Theming bonuses
- Tourism performance across the nation increases by 100%
- Great Artist points earned increase by 100%
- Faith purchase costs are reduced by 25%
- Gain a Settler upon establishing the capital
Special Projects:
Papal Bull
Conversion Target
Conversion Ratio
Great Person Points
Commerce and Trade
Gold
150%
Great General/Admiral
Pious Asceticism
Faith
180%
Great Prophet
Cultivation and Expansion
Food
90%
Great Engineer/Great Merchant
Education and Knowledge
Science
50%
Great Scientist/Great Writer
Renaissance of the Arts
Culture
50%
Great Artist
Leader: Flandre
- Gain a small amount of Science and Culture from each battle (increases with the era)
- Offensive battles provide healing to itself and nearby units, while defensive battles only heal itself
- Ranged units suffer no penalties when attacking cities
- Units ignore walls
- Killing enemy units can spread religion
- Gain a War Bishop after selecting any reform (only once)
Leader: Flandre (Maid)
- Unlock the Alcázar improvement
- +1 Appeal to all plots
- Marsh, Floodplains, and Jungle have their Appeal changed from -1 to 1
- All units gain an additional charge
- +3 Amenities to all cities
- Gain a Builder upon establishing the capital
Leader: Strasbourg
- Unit attacks have a splash damage effect, dealing damage to enemies behind the target, with splash damage divided among multiple enemies (units killed by splash damage count toward asceticism progress)
- Killing units (in combat or through splash damage) heals the attacking unit
- +1 Movement for all units
- Combat units ignore zones of control
- Units can heal after moving
- Gain a War Bishop after selecting any reform (only once)
Unique District: Notre-Dame Cathedral
- Costs half the production of a regular district
- Each adjacent district provides +2 Faith and +1 Production
- Each adjacent wonder provides +4 Faith and +2 Production
- Citizens working here produce +3 Food and +2 Production
- Domestic trade routes to this district provide +2 Food and +2 Production
- Grants +3 Great Artist points and +3 Great Prophet points per turn
Unique District: Temple Preserve (Flandre (Maid) only)
- Costs half the production of a regular district
- Requires no population
- Releases a cultural bomb on adjacent plots and increases Appeal by 3
- Allows improvements on adjacent bonus plots
- Provides a fixed maximum housing bonus
Unique Unit: French Armored Knights
- Replaces Cuirassiers
- Unlock after completing the civic "Reformed Church"
- +6 Combat Strength
- +2 Movement
- +1 Vision range
- Can move after attacking
- Pillaging costs minimal Movement
Unique Unit: Alsace-class Battleship
- Replaces Battleships
- Unlock after completing the technology "Refining"
- Costs 25% more
- +5 Combat Strength
- +1 Movement
- +3 Attack range
- Vision range matches attack range
- Ignores zones of control
Special Mechanic: Asceticism and Reform
- Each French leader has this mechanic
- Gain Fanatic Points by completing specific asceticism tasks (or purchase them with Faith)
- There are two reform trees, each containing 4 types of asceticism and 12 reforms
- Fanatic Points can be used to purchase reforms from either tree, each providing special abilities
- Unlock the final effect of a reform tree when all reforms are unlocked
(Due to Steam’s character limit, specific details about Asceticism and Reform are not listed here. Please refer to the in-game Asceticism and Reform interface for more information)
Or view Guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=3355267355
MOD Credits
- Creator: Me
- Art: Obviously, none
- Coding: Me
- Testing: Me
- Writing: Obviously, none
- Music: Obviously, none
- Other: Obviously, none
If you find any bugs or have any suggestions, please leave a comment
Download
Sid Meier's Civilizationu00ae VI: Gathering Storm
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.