CTW Campaign Rare Resources (fully enabled)

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Author: MHLoppy

Last revision: 23 May, 2020 at 22:32 UTC

File size: 2.66 MB

On Steam Workshop

Description:

See also: CTW Campaign Rare Resources (custom scenarios only).

Due to a limitation of RoN’s mod manager, additional installation is required for this mod as outlined below.

About:

This mod provides graphics assets to all the CTW campaign rare resources, and enables all of these rare resources to spawn just like existing rares do in normal gameplay.

The "new" rares can also be placed in the scenario editor as desired using the same process as normal rares.

Note: These rare resources have not been rebalanced for PvP gameplay and some of them are probably game-breakingly strong in competitive gameplay. It is highly recommended to disable this mod before starting any vaguely serious multiplayer gameplay. To still access the new graphics assets for custom scenarios only (without interfering with normal games), please see the "partially disabled" version of this mod.

For a full list of the CTW campaign rares and what their benefits are, please see the Rare Resources[riseofnations.fandom.com] page on the Rise of Nations wiki.

How to use:

1) Subscribe to the mod.
2a) Locate the downloaded Workshop files. For a default Steam install this will be:

C:Program Files (x86)Steamsteamappsworkshopcontent2874502106493190

2b) In the mapstyles folder, locate the file "default.xml". You will need to manually copy this file into your Rise of Nationsmapstyles folder, overwriting the existing file (a backup of the original file is included in this mod if you need it). For a default Steam install this will be:

C:Program Files (x86)SteamsteamappscommonRise of Nationsmapstyles

Be aware that from this point forward, verifying the game’s via Steam files will likely revert this installation step.
3) Ensure that the mod is loaded and enabled in the Rise of Nations mod manager (accessible via Tools & Extras -> Steam Workshop).
4) Any custom scenario maps which already have any of the CTW campaign rares placed should now be using the new assets. The rares will spawn on randomly generated maps and are also available in the scenario editor (below the existing rares).

If you do not overwrite default.xml manually, the rares should be enabled in the scenario editor but will probably never spawn in randomly generated maps.

Compatibility:

This mod is not compatible with any other mod that modifies the following files:
– effects_graphics.xml
– resourcerules.xml
– default.xml
– CTW_Spec_Res.tga

Additionally, other mods which try to give these rares assets or animations may also be incompatible due to shared file names for custom assets (e.g. "banana.BH3" or "banana_resource.tga").

THIS MOD HAS NOT YET BEEN VETTED FOR MULTIPLAYER – I DO NOT KNOW IF IT WILL CAUSE DESYNCS WHILE LOADED.

Credits:

The graphical assets of this mod have been ported from the Times of War mod[ron.heavengames.com] made by Com_Trooper, who has graciously allowed for their work to be reused and built upon. I’ve made the following graphical changes on top of those assets:
1) basic shadows underneath animal-based rares (remember that I am not a modder specialising in art/graphics)
2) made Gold look more stereotypically "gold" colored
3) due to patron feedback[i.imgur.com], some dirty editing to make Beavers look more like Beavers and less like rats

My sincere thanks to Com_Trooper for allowing their work to be shared.

Support:

If you like this mod, please consider rating it. If you notice any issues, please let me know so I can fix them!

To support my modding:
[patreon.com][ko-fi.com]