[1.16] More Barbary Pirates and Raiding

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Author: fisto the robo

Last revision: 8 May, 2025 at 18:21 UTC (5)

File size: 507.06 KB

On Steam Workshop

Description:

New ways to be allowed to raid besides being tribal or pagan, and adding historical piracy to some cultures. Inspired by Berber Practiced Pirates, except it adds the Piracy tradition by script, so it is compatible with literally everything and all mods.

FEATURES

    BARBARISM

  • All Magrebi and Berber heritage cultures gain the ‘Practiced Piracy’ cultural tradition, by on start auto script.
  • The Gujarati culture gains the ‘Practiced Piracy’ cultural tradition.

    RAIDING BY TRAIT (allowing feudals to raid)

  • Land raiding allowed by holding evil or adventurer traits: Deviant, Disloyal, Detractor, Reaver, Reckless, Viking, Shieldmaiden, Varangian, Adventurer, etc.
  • Overseas raiding allowed by holding specific traits: Reaver, Viking, Shieldmaiden, Varangian.

    CLOSED BY TRAIT

  • Land raiding is blocked by holding pacific traits: Compassionate, Content, Reclusive, Incapable.

    NAVAL WARFARE

  • The Naval Theme administrative vassal type can raid and raid overseas.

    ALWAYS RAIDERS

  • Clan, Tribe and Landless Adventurers with Gallowsbait trait can always raid.

    RAIDING SPOTS (see map)

  • Tribal, Clan, Republic and Holy Order governments can raid overseas by holding historical titles and ports (see map).

COMPATIBLE with EVERYTHING. NO vanilla files replaced. Load AFTER large mods in playlists, may break mod features.

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