Reactive Turn Order
Changes the turn order to go lost, 3rd party factions, alien, neutrals, resistance, then x-com.
This is essentially just Dystopian Turn Order but with the aliens acting after other enemy factions and accounting for 3rd party mods like the raider factions. My reasoning for having advent act later is so that the lost and other factions don’t trigger alien overwatches, leaving you to still play around them.
Technically makes the game harder, but only in the case of reaction abilities.
Timers should work fine as they count down after xcom acts.
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Yellow Alert –
This mod has a config to disable yellow alerts reveal actions on the first turn as you can’t play around them. If you want to disable this or just leave the config up to Yellow Alert (as I believe this mod’s config will take precedence since its newer) just delete the XcomYellowAlert.ini file in this mods config folder.
