Miscellaneous Enhancements
General Info
This contains 5 mods, each can be used without the others
AI
- Ranged Heros will now kite enemies
- All Heros are more likely to heal sooner
- Heroes now respect their Bazarr purchase chance and higher willpower heroes will save up for bigger purchases
- Elves have a slight boost to confidence and a slight reordering of priorities
- Priestesses and Wizards are less likely to go die exploring
- Tax Collectors decide where to drop off gold based on the entrance to the building rather than the building’s center
Other
- Attack Flags now correctly drop gold in the radius around the target
- Rat Plague now gives a long immunity after it wears off
- Sewers now only spawn based on existing buildings, not long dead ones
- Graveyards no longer disappear over time
- Armor now follows the same rules as damage, armor blocks up to the listed armor amount and always blocks added amount
- Fixes Elven extra buildings spawn scripts
Attributes Version 1
Not Compatible with other versions
- Artifice gives a chance to go into stealth (like camouflage, but with chances to be detected)
- Vitality increases the number of health potions a hero can carry
- Willpower now gives a small chance to resist dying
Attributes Version 2
Not Compatible with other versions
- Artifice gives a chance to avoid attacks and slight chance to better hit targets
- Vitality increases the number of health potions a hero can carry
- Willpower now gives a small damage reduction
Attributes Version 3
Not Compatible with other versions
- Attacking hero’s Artifice reduces the dodge/parry chance of the target for that attack
- Vitality increases how much a healing potion heals for
- Attacking hero’s Willpower reduces the magic resist chance of the target for that attack
Other Mod Compatibility
NOT compatible with Majestic Majesty
Should be compatible with both my other mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=674399895
https://steamcommunity.com/sharedfiles/filedetails/?id=664340597