Rise of Kings – Chronicles
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GOT A QUESTION, COMPLAINT or BUG to report? please read this page[riseofkings.shoutwiki.com].
DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation — unless permission to do so has been expressly granted by any of these parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a copyright violation, and will be dealt with accordingly.
DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamcommunity.com OR patreon.com !
One of the more well-known mods created for Rise of Nations since its emergence in early 2004, the Rise of Kings mod series is now available as a mod for the Steam edition of Rise of Nations.
Rise of Kings: CHRONICLES is the first chapter of the Rise of Kings family of mods[www.patreon.com] and revolves around the Middle Ages, beginning with the aftermath of the Treaty of Verdun, and ending in the 1530s. Originally proposed as a mod project in late 2010, Rise of Kings was first based around concepts available in the Rise of Napoleon mod, but by 2011, a v1.0 edition was produced (albeit with no unique units).
FEATURES
– Set across three ages that cover the medieval era: The Early (Classical Age), High (Medieval Age), and Late Middle Ages (Gunpowder Age).
– 24 completed factions, ranging from the Holy Roman Empire to Armenia to Mongolia
– A large number of new units, with many new models and animations.
– A range of mercenaries can be recruited at the Outpost building.
– The powerful Noble’s Court can research special technologies and train elite warriors.
– Regional units are shared by multiple nations such as the Muslim ghuzat, Asian Conscripts, Germanic Feudal Retinue and the Scandinavian Longships.
– The Castle can train gunpowder units like Arquebusiers and Bombards.
– Technology’s importance is increased. For instance, some naval units can only be built if a nation researches a certain government type.
– A full set of medieval wonders such as the Tower of London and the Hagia Sophia.
– [WORKSHOP ONLY] A custom playlist of music suited to the ambience of this mod.
For more info, feel free to visit out official wiki, now based with riseofkings.shoutwiki.com/wiki/Chronicles .
LIKE THIS MOD? need a non-Workshop version? visit https://www.patreon.com/posts/8003698
GOT A QUESTION, COMPLAINT or BUG to report? please read this page[riseofkings.shoutwiki.com].
DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation — unless permission to do so has been expressly granted by any of these parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a copyright violation, and will be dealt with accordingly.
One of the more well-known mods created for Rise of Nations since its emergence in early 2004, the Rise of Kings mod series is now available as a mod for the Steam edition of Rise of Nations.
Rise of Kings: CHRONICLES is the first chapter of the Rise of Kings family of mods[www.patreon.com] and revolves around the Middle Ages, beginning with the aftermath of the Treaty of Verdun, and ending in the 1530s. Originally proposed as a mod project in late 2010, Rise of Kings was first based around concepts available in the Rise of Napoleon mod, but by 2011, a v1.0 edition was produced (albeit with no unique units).
FEATURES
– Set across three ages that cover the medieval era: The Early (Classical Age), High (Medieval Age), and Late Middle Ages (Gunpowder Age).
– 24 completed factions, ranging from the Holy Roman Empire to Armenia to Mongolia
– A large number of new units, with many new models and animations.
– A range of mercenaries can be recruited at the Outpost building.
– The powerful Noble’s Court can research special technologies and train elite warriors.
– Regional units are shared by multiple nations such as the Muslim ghuzat, Asian Conscripts, Germanic Feudal Retinue and the Scandinavian Longships.
– The Castle can train gunpowder units like Arquebusiers and Bombards.
– Technology’s importance is increased. For instance, some naval units can only be built if a nation researches a certain government type.
– A full set of medieval wonders such as the Tower of London and the Hagia Sophia.
– [WORKSHOP ONLY] A custom playlist of music suited to the ambience of this mod.
For more info, feel free to visit out official wiki, now based with riseofkings.shoutwiki.com/wiki/Chronicles .
Revisions:
Old revisions of this mod are available below. Click the link to download.