Fallout Super Mutant Race

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Author: momotall.z

Last revision: 16 Apr, 2019 at 05:54 UTC

File size: 56.61 MB

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Description:

This Mod brings super mutants from Fallout series to Kenshi world, classic greenish ones and nightkins. Head model and textures are from Fallout: New Vegas (Thx Bethesda, but just don’t make games like FO76 plz).

They cannot wear any kind of shirts and can only wear helmets specially made for them. (They shouldn’t be able to wear any kind of human armour at all, but as all humanoids in game need to use the same skeleton so I used vanilla male body. ) There are 3 types of special headgear for them now.

Super mutants are cannibal and can feed on severed limbs (also this make animals be able to eat limbs).

They have 1.5x exp.for strength, 1.2x for melee attack, athletics, toughness, MA, heavy and hackers, but also -20% for a lot of skills. They have very large amount of body parts health and blood but eat 3 people’s food. They seem a bit OP in combat to me but I make this mod mainly for role-playing purpose.

All super mutants characters have a rather high starting strength (60 or higher). I intended to make them with lower starting strength and higher strength cap like 150 or 200 but it seems impossible to set a stats cap for a specific race or change the lvl-up exp curve in FCS.

Location: 1 game start as a wandering super mutant.
Added 2 kinds of super mutants to some random recruit spawn lists so you could find them almost every bar outside HN (you know the reason). If you want them to spawn, import or start a new game.

To do:
*More types of recruits or even some mutant factions.
*One (or more) unique recruits.
*Add some special after-recruit dialogues for mutants.
*Special armours and helmets (or not cuz I’m lazy).
*Bug fixes (If there are any reported bugs)

The connection part between neck and body may seem kind of strange because I’m just a Blender beginner and not so good at modeling & rigging. If you think you could (and willing to) help me, just leave a comment here.

If you want to make mods based on this mod (like balances, equipments, new NPCs or factions), feel free to do it.

Update 4/16/2019: fixed a minor dialogue bug when recruiting super mutant slaves.