USS St. Clair Carrier

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Author: ScepticTalon

Last revision: 31 Oct, 2020 at 04:59 UTC

File size: 8.5 MB

On Steam Workshop

Description:

Large Aircraft Carrier with a F-35 styled fighter jet, featuring a functional arresting hook and catshot system.
Spawns with a small crew area with sleeping quarters, galley and dining table, and jet fuel station and power connectors to support any departures or arrivals. A fire suppression pump is controlled by the pilot seat in the bridge.

It has a centrifugal weight controlled by a gyro to counteract any listing and keep it level.

Start this machine by entering the bridge from the deck, and climbing the stairs and ladder.

Fuel Pumps and Engine starters and you are on your way. I added a boost system.. two additional engines with efficient and powerful exhaust. Activate these by turning on the starters again and maximizing Axis 4 Throttle. This significantly increases speed but the jet may become unstable if heavy waves are present..

Secret Tip: Jump a tsunami with the boosters on and fly the carrier like a plane!

Catshot:

To properly launch with the rocket assisted catapult, you will need a friend as ground crew to trigger the launch. (Toggle button called launch)

1. Disable Storm Magnet Locks, toggle button near H on flight deck.
2. Fire up the jet by ENGINE START button and Axis 4 for throttle. Hold at a low RPS.
3. Disable Nosewheel Lock directly in front of pilot seat joystick, also a toggle button.
4. Increase RPS.
5. Press 4 to release Arrestor hook and any associated fuel or power cables.
6. Ground crew is clear to launch catapult. Pilot is to maximize their throttle. The catapult will detach itself.

To solo launch:

1. Same as above
2. Launch catapult, it will release itself from the plane.
3. Fire up the jet and unlock the nosewheel.
4. Max throttle and release arrestor hook. Hotkey 4. (I personally like to keep hook attached and max throttle to build tension, and release it to slingshot yourself very fast!)

If the crew travels extensively without launching the plane, it will need to be recharged by extending the power line from the console on deck to the power connection under the aircraft.

This is a massive build and i’m sure i’m not 100% done adding and fixing things! Please notify of any bugs or suggestions!

Special thanks to XTS_Eddycthylus for the stable base hull to build off of!

Logic Wizards:

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