Indominus [RE2]
Core 7 | Unlock Level 20 | Complexity 9 | Multi Role CV
(No quantum processors needed)


⩺ The vast majority of the upper hull has been strengthened with Combat Steel. SO it can take a good beating now, and you don’t have to upgrade the upper hull yourself.
⩺ 2 Plasma Thusters have been added to the rear. You can choose to take them out and add some extra Ion thrusters in Creative if you want, or if I hear feedback, I can change this back to all Ion thrusters.
⩺ Most of the Turrets have been changed to plasma now, since they are allowed to be fired in atmosphere. Add modulated lasers and rail gun turrets for complete destruction (placed in the tines for most POI damage)
⩺ Bright spotlights have been un-hidden behind solid blocks so they actually are usable now
⩺ Place Advanced plasma turbines where the side thruster is noted as an upgrade inside the Advanced shield room with the caution Blocks. You don’t really need a thruster there. They do weigh a considerable amount though, So keep that in mind
⩺ One down thruster has been added. You may want to upgrade some thrusters once you place the Superior CPU. It’s still a Core 7!
⩺ Set up the tines to ground pound POI’s, now with RE2’s CV Weapons being able to be used in Atmosphere!
Check out Indominus on Jeff Randall’s Youtube: "A look at the workshop"
If you like, Upvotes help, and they’re free. Please and thanks!
Massive Upgrade Potential and Customization
Fits the LX-2 Prototype Railgun with connection to Visible HUD Toggle
Room for 2 Fusion Reactors (Small ones suffice)
Guides on upgrades of Weapons, Turrets, Shield parts. Easy Peasy, its all guided out for you!
(Turn On/Off in Control panel)
Fully Working HUD, Shows whats going on with your Weapons, Hangar doors, Sentry Alarms, Smart Landing and more!
"Smart Landing": Connect new thrusters to this signal for them to turn off automatically when landed ( Default only a few downward thrusters stay on for lift off). Turn on off with Lever in bridge
Room For an excellent amount of RE2’s new Static fire weapons!
Beautiful views from the very large Bridge, as well as Cafe Lounges on the mid floor.
Captains Chair is encapsulated in Combat steel, for extra safety from above
Grand Glass floored SV Hangar, where lights from below illuminate the space.
Automatic Lighting, to set the right mood wherever you are in the Indominus
Green space Galore, for those dreary cold expanses of space!
Elevators to get you where you want to be
Medical, O2, and armour Lockers in front, back, and mid ship
Front "Engineer" Space, easily access room above to fit more static weapons
Upgrade your turrets with the new turret upgrade workspace
2 Repair Stations
Teleporter placement ( Connect to Teleporter Signal)
1 SV Hangar above, 1 HV Hangar Below
Full Washroom in Front "Maintenance" room and Top Back SV Hangar
36 Grow Plots
Advanced Shield
Warp Drive
Easy Access O2 and Fuel Storage
Colourfully coordinated Cargo Storages:
(Un-indented titles in the drop down menu indicate a Container Controller)
- 4 x 640,000 Volume Container Controllers
- 2 x 192,000 Volume Harvest Controllers
- 2 x 320,000 Volume Ammunition controllers
- 9 x 16000 Volume Cargo Boxes
- 2 Large Fridges
- 2 Universal Constructors
- 2 Large Constructors
- 2 Small constructors
- 2 Deconstructors
- 4 Food Processors
- 2 Weapon Upgrade Lockers
—————————————————————————————————
If you wish to support my builds: https://ko-fi.com/ozfresh
—————————————————————————————————
* Combat steel and Hardened Front and back and specified vulnerable areas, strengthen more areas as thrust upgrades allow.
* Add new or upgraded Thrusters to "Energy Save" signal to include them in "Smart Landing" (default: the bottom thrusters stay on when landed)
* Connect Additional weapons to their corresponding signal once added. You can change signals and the HUD names in the control panel. All HUD LCD’s are located in one grouping "HUD LCD (configurable)"
* Put the turrets underneath above the bottom "wing/undershielding" facing down, they will shoot through the "wing/undershielding" and be shielded from enemy fire
* You can take the surrounding blocks of the Long Range Detector out to fit the Large Array
* Please don’t "Auto Sort" the groups in Device Menu. They are specially ordered.
Thank you for all the Awards and Love! You guys are awesome!!