TOC: Gameplay Expansion Mod (MAJOR UPDATE)
PLESAE READ THE POSTS IN THE DISCUSSIONS TAB
This mod adds some new gameplay features and balancing, with the aim of adding additional depth and immersion for an improved but near-vanilla experience.
Please report bugs and post feedback in the Discussions section.
Thank you to everyone in the modding section of the official discord who has helped me over the years of making this mod; it wouldn’t be possible without you!
Conquest currently works but new units and features have been done for Germany only. You can play as any faction but only Germany will get all the new features. You can play against any faction.
Roadmap
Currently:
- Implement new features to Conquest,
- Implement new features to British
Next up:
- Remake Research Trees
Planned™
- Add new maps to different modes (vanilla conversions)

New ‘All In One’ Doctrines
- New ‘All In One’ doctrines have been created for USA and Germany for Late War, with the original ones removed
- Many squads have been combined into one sequence using the vanilla squad rotation system
- These new doctrines contain every unit from each faction’s Late War doctrines
- Additonal buy buttons have been made, with the units rearranged for better organization
New Units (repurposed/unused Vanilla units + MACE units)
- New units have been added for Germany, USA, and USSR
- Motorized and mechanized versions of many squads
- Many units from MACE have been added (with permission; thanks MACE team!)
Check out the MACE[steamcommunity.com] mod! - Overhauled some vanilla squads to be more unique and effective

Overhauled Supply/Logistics system
- Supply functions have been overhauled and expanded upon to create a new logistics system, which is necessary for the longer battles this mod allows. This encourages the player to set up a logistics base in a secure area and maintain a supply route to the front lines
- Supply trucks will spawn with crates inside them, which can be distributed among the front lines, and refilled at the supply cache

Lootable Ammo
- Lootable ammo now spawns inside of supply vehicles & trailers, as well as crates found around the map
- Small arms ammo crates on ammo bearer units have lootable ammo, making it easier to scavenge ammo for captured weapons

Vehicle Towing & Recovery
- All tanks can now be towed by vehicles with the heaviest towing capacity. This allows friendly tanks to be quickly towed to safety for repair, even if the tracks are broken. You can also capture enemy tanks this way
- Vehicle towing has been reworked so that towing capacity is more realistic
This was made possible by RIP USSR and Moby’s mod, Panzer Connect[steamcommunity.com]


Triage System (Casualty Collection)
- Medic revive time has been greatly increased, meaning reviving on the front lines is not always a viable option
- Wounded soldiers should be picked up and carried to safety before reviving
- Stretchers have been added to transport wounded much quicker
- Wounded can be easily placed in vehicles for transport
Added Wounded Animations by Kirin_Strong[steamcommunity.com]

Portable Emplacements
- Small emplacements like MGs and mortars can be placed picked up and placed inside of vehicles for transport
Thank you to RIP USSR for pioneering this framework with the Portable Emplacement Weapon mod[steamcommunity.com]. This is also what made the logistics system possible.

MG Disassembly/Reassembly
- MG Tripods can be disassembled and transported in inventory, then reassembled

New Fortifications
- Added more fortifications from vanilla entities
- Added fortifications without weapons from Fixed Emplacement mod by L.F CPU_recruit[steamcommunity.com]
- Sandbags, barbed wire, and hedgehogs require kits to deploy
- Added camouflage kits to deploy bushes

Unit Roster Rebalance
- Unit rosters have had their cooldowns and costs rebalanced
- AI Spawn Rosters have had their priority completely redone for a more realistic variety, loosely based on real production numbers

Accuracy and Ballistics Changes
Small arms
- Increases accuracy of small arms fire
- Less damage falloff at range
AT Range
- Increase AT range
- Panzerfausts now use their correct range
Howitzers
- USA 75mm howitzer (M1A1, M3A3, and M8 Scott), GER 75mm howitzer vehicles (PzIII Ausf. N, Sdkfz 234/3, Sdkfz 251/9) now has a slight indirect trajectory like the GER LeIG 18 7,5cm Field Gun
Artillery
- Faster fire rate, according to documentation of actual rapid fire rates
- Better zeroing; much more accurate after 3-4 shots

Vision Changes
- Reworked Commander versions of tanks that have binoculars and a long narrow vision
- Increases vision range for recon units
- Reduces uncover ability (spotting units in bushes) for most units, especially vehicles, to allow for more effective camouflage
- Removed Fog of War when in Third Person (does not effect minimap) – Thanks to Kindly Jin for providing these files!

Battle Zones Map Conversions
Several vanilla maps from Campaign, Skirmish, and Conquest have been converted to Battle Zones

Infinite Battle Zones matches with adjusted Resources
- Battle Zones matches will never end, so you can play as long as you like.
- Adjust manpower and CP, allowing a larger army to be built up slowly over time.
- New BattleZones presets with Reinforcement waves (alternates 15min reinforcements, 15min no reinforcements)
- Infantry, support units, emplacements, and transport vehicles use MP
- Combat vehicles and artillery use DP
Interface
- Removes height limit on how far you can zoom out the camera
- New menu background with original music
- Optimized interface to utilize empty space
- Improved Unit Icons & Localizations
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.