Improved Wastepack Atomizer

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Author: Cyber

Last revision: 28 Aug, 2025 at 16:10 UTC (2)

File size: 1.36 MB

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Description:
Overview

Increases the overall efficiency of the vanilla wastepack atomizer and now includes two new atomizer variants. All three variants are grouped as a dropdown selection when clicking the wastepack atomizer.


Description

For the standard atomizer, more wastepacks are atomized per day, capacity was increased from 10 to 15 wastepacks, and power consumption has also increased from 400W to 700W. This should help make the atomizer a little more worthwhile without completely unbalancing things. See the below tables for more details.

On top of this, I’ve now created a smaller and larger variant of the original wastepack atomizer in attempt to provide some viable pollution disposal options across the mid to late game stages. Credit goes to @Winterwolf for first suggesting the idea.

I thought very hard about balance with the now 3 wasterpack atomizer variants taking into account things such as:

  • How many mechanoids are sustainable with each atomizer variant
  • The amount of effort to research and build each variant gauged from what stage of the game a colony should be at when attained
  • Exploiting the toxifier generator for power
  • Ensuring each variant had pros and cons to influence the choice of building a better version, or using the construction resources elsewhere
  • Taking into account different starting scenarios, play styles, and goals

I tried to be logical with the reasoning behind my choices:

The smaller variant is more rudimentary and unrefined, leading to actually more power costs and less efficiency than the standard with the trade off of less technology and space required to construct. Letting you use those precious mech chips for other things while maintaining a small fleet of mechs.

The larger variant is a power hog and takes considerable resources and space to construct, but it can singlehandedly maintain 20 small mechs and still give a net negative on pollution generation.


The entire basis behind this mod is to maintain balance. I don’t want to it to be a breeze for the player to get access to green sustainability. Choices and prioritization are still necessary.
Nonetheless, I always encourage feedback, suggestions, and criticism to help fine tune the mod.

For exact details on each variant’s efficiency, be sure to look over the tables below.


Math for Nerds

Assuming 100% uptime, all mechs will work for 10 days, and recharge for 2, so 12 days total in a full cycle. The amount of wastepacks produced with a full recharge is proportional to a mech’s bandwidth multiplied by 5. The below tables break down some different values for anyone interested in exactly how many atomizers they would need while using this mod.

Keep in mind, dormant and idle mechs consume less energy, thus they would produce less wastepacks. The below tables are based on 100% uptime, so combat mechs, for example, can likely be managed with even less atomizers than shown as you already should be shutting them down when not in combat.

A lot of this info can be compared with the RimWorld Wiki’s Wastepack Atomizer[rimworldwiki.com] page.

Note: The wiki page shows values for vanilla RimWorld. The tables below represent values while using this mod.

* 60,000 ticks = 24hrs in RimWorld

Atomizer Size
Ticks to Atomize 1 Wastepack
Wastepacks Atomized Per Day
Wastepack Atomizer Capacity
Wastepack Atomizer Power Consumption
Days to Atomize a Filled Atomizer
Wastepacks Atomized in 12 Days

Small
33882 ticks (~13.5hrs in Rimworld)
1.77
5
1000W
5 capacity / 1.77 wastepacks per day = 2.82 days
1.77 wastepacks per day * 12 days = 21.24 wastepacks

Standard
15568 ticks (~6hrs in Rimworld)
3.85
15
700W
15 capacity / 3.85 wastepacks per day = 3.89 days
3.85 wastepacks per day * 12 days = 46.2 wastepacks

Large
6472 ticks (~2.5hrs in Rimworld)
9.25
60
3000W
60 capacity / 9.25 wastepacks per day = 6.49 days
9.25 wastepacks per day * 12 days = 111 wastepacks

Mechanoids
Bandwidth
Wastepacks Produced per 12 day cycle
# Mechanoids per Atomizer (Sml)
# Mechanoids per Atomizer (Std)
# Mechanoids per Atomizer (Lrg)

Constructoid, Agrihand, Lifter, Cleansweeper, Fabricor, Paramedic, Militor, Scorcher
1
5
21.24 wastepacks atomized / 5 wastepacks produced = 4.25 mechs per atomizer
46.2 wastepacks atomized / 5 wastepacks produced = 9.25 mechs per atomizer
111 wastepacks atomized / 5 wastepacks produced = 22.25 mechs per atomizer

Legionary, Pikeman, Scyther
2
10
21.24 wastepacks atomized / 10 wastepacks produced = 2.12 mechs per atomizer
46.2 wastepacks atomized / 10 wastepacks produced = 4.62 mechs per atomizer
111 wastepacks atomized / 10 wastepacks produced = 11.1 mechs per atomizer

Lancer, Tesseron, Tunneler
3
15
21.24 wastepacks atomized / 15 wastepacks produced = 1.42 mechs per atomizer
46.2 wastepacks atomized / 15 wastepacks produced = 3.08 mechs per atomizer
111 wastepacks atomized / 15 wastepacks produced = 7.4mechs per atomizer

Centipede (all)
4
20
21.24 wastepacks atomized / 20 wastepacks produced = 1.06 mechs per atomizer
46.2 wastepacks atomized / 20 wastepacks produced = 2.31 mechs per atomizer
111 wastepacks atomized / 20 wastepacks produced = 5.55 mechs per atomizer

Centurion, Diabolus, War queen
5
25
21.24 wastepacks atomized / 25 wastepacks produced = 0.85 mechs per atomizer
46.2 wastepacks atomized / 25 wastepacks produced = 1.85 mechs per atomizer
111 wastepacks atomized / 25 wastepacks produced = 4.44 mechs per atomizer


Links & Credits

GitHub Link:
https://github.com/CyberSavvy531/ImprovedWastepackAtomizer

Download
Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech
Revisions:

Old revisions of this mod are available below. Click the link to download.