[WOTC] BRIGADOR Soundtrack

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Author: Artek [General]

Last revision: 7 Oct, 2019 at 01:06 UTC

File size: 1.93 GB

On Steam Workshop

Description:
THE ELDERS ARE DEAD .
ADVENT MUST FALL .
HERE IS YOUR CONTRACT :

Replace XCOM 2 music with diverse synthesized beats of 2016 ruthless mercenary simulator
"Brigador: Up-Armored Edition"

Music Modding System is mandatory for this mod to work.

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FEATURES
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  • 36 new unique tracks replacing almost everything, minus technical limitations of Music Modding System (MMS).
  • Instead of looping the same track forever, the music randomly shuffles through different tracks on the go, as it does in "BRIGADOR" (minus few intentional exceptions).
  • Some tracks might have sound cracking, radio interference and other spooky sound effects in them. That’s in there by design.
  • When i said that tracks are diverse – i meant it. There’s a couple of subgenres of techno and synth.
  • Hand-picked track sets for abandoned cities, retaliation missions and "high-stakes missions".
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KNOWN ISSUES
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  • All of them.
  • The mod seems to be causing freezes of some kind when attempting to load music. Most noticeable in main menu upon game launch. Other music mods didn’t seem to cause it, and intense investigation into code / soundcue differences for any possible causes revealed nothing. The mod JUST does that, and apparently its normal. I can only shrug.
    Good thing its a turn-based game with no time limit, am i right?
  • Combat music might occasionaly hang around after all visible enemies are dead. Supposedly inherent to the game itself.
  • The mod can’t replace the music during Skyranger flying back after the mission – inherent to MMS.
  • The modded music refuses to play during Avenger Assault missions in all forms. I couldn’t figure out why and can’t fix it. Which pisses me off to no end.
  • Post-mission music after Skyranger makes it back to the Avenger occasionaly will refuse to play, and will play vanilla music instead. Supposedly inherent to MMS.
  • The music will play over cutscenes, making them obnoxious to watch. Inherent to MMS.
  • Music might behave weirdly in unusual music behavior situation (like Lost Towers DLC mission, especially the gas part).
  • Some compositions were not included, due to either having no purpose or for being disliked by the author of this mod. I’m sorry, but "March" is driving me insane.
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SPECIAL THANKS
====================
  • Robojumper for making MMS.
  • E3245 for making a tutorial on how to make this mod, as well as providing consultations.
  • Stellar Jockeys for making "BRIGADOR".
  • Various Composers (but primarily Makeup and Vanity Set) for making music for "BRIGADOR".
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BONUS FUNCTION: CHANGE HQ/GEOSCAPE MUSIC
====================

Initially i wanted to have specific music for each chapter of the story, but unfortunately there’s an issue: having different soundcues for HQ and GS causes them to override each other, resetting the music, which was not an option for tracks that go for 5+ minutes and with minute-long intros.
However, this does not happen if soundcues are the same.
So i made a decision to have one specific track (that found no purpose anywhere else) to play in HQ forever.
But soon i came to a conclusion that the track might get repetetive with time (even though its 8 minutes long), and also that it might be just too depressing.
So, after having a BIG BRAIN MOMENT i decided to leave a backdoor just in case someone will want to change that.

  1. Go to: …Steamsteamappsworkshopcontent2685001819016541Config
  2. Open XComStrategySound.ini
  3. Immediately you should see this:
    +MusicDefs=(MusicID="BrigadorHQ1", \ CuePath="BrigadorOST.HQ1", \ Group=eSSG_Chapter01) +MusicDefs=(MusicID="BrigadorHQ2", \ CuePath="BrigadorOST.HQ1", \ Group=eSSG_Chapter02) +MusicDefs=(MusicID="BrigadorHQ3", \ CuePath="BrigadorOST.HQ1", \ Group=eSSG_Chapter03) +MusicDefs=(MusicID="BrigadorGeoscape", \ CuePath="BrigadorOST.HQ1", \ Group=eSSG_Geoscape)
  4. In CuePath="BrigadorOST.HQ1" for each block change 1 in "HQ1" to either 2 or 3.
    DO NOT change MusicID.

HQ1 plays "From the Ashes of Yesterday" by Gavin Singleton – a slow, depressing and haunting track.
HQ2 plays a random shuffle of 10 ambient tracks you would normally hear in tactical missions.
HQ3 plays "Into the Fields of War" by Makeup and Vanity Set – the only cheerful and optimistic ambient track among the entire soundtrack.

Do remember that if chapter’s soundcue and geoscape’s soundcue will not be the same – they will override each other and reset the music any time you will go into geoscape and back. So having same soundcue in all 4 blocks is preferable.
This will also happen either way if you let Avatar Project reach critical levels, as i programmed in special track just for the occasion.

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TRACK LIST
====================
  1. SOLO NOBRE MUST FALL
  2. THERE IS NO LAW HERE
  3. NO WAY OUT
  4. A NEW AGE
  5. RISE
  6. GREAT LEADER HAS FALLEN
  7. STEALTH
  8. FATAL FLAW
  9. NEXUS
  10. INTO THE WASTELAND
  11. BROTHERHOOD
  12. AT THE EDGE OF SOLO NOBRE
  13. THEY ROAM IN PACKS
  14. MOURNING RITE
  15. THE DAWN OF A NEW AGE
  16. INTO HELL
  17. DESCENT
  18. SYSTEM ONE
  19. THE TOWER
  20. A FALLEN WORLD
  21. BRIGADOR THEME
  22. REMOTE INTERFERENCE
  23. EDWINA
  24. UNISON
  25. SOLO UPLINK
  26. INTO THE FIELDS OF WAR
  27. HORIZONS
  28. BRIGADOR THEME MONGOOSE
  29. HOLD THE LINE
  30. VOROBEY MARCH
  31. YOU WILL NOT SURVIVE
  32. WISP
  33. DATABASE
  34. FROM THE ASHES OF YESTERDAY
  35. DONT FORGET TO BREATHE
  36. A CLEARING
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XCOM 2: War of the Chosen
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