(Team System):Lambda Juggernaut Gamemode!
yes the video in the addon is a hint to what i’ll add later on in a new update trust me im unpredictable with updates!
also some convars have placeholder names so yeah that too
This Addon Is Exactly For you!
This Addon(or specifically a TS Gamemode) introduces a brand new Gamemode to lambdas!
that being..
The Premise and concept of the entire gamemode is pretty simple.
The JGN classes the Juggernaut can utilize is the following:
1. Mihawk: An effective sword(i unironically can’t find a perfect model for it because there has been NO WM’s of the yoru so far so stay tight if i can find one!) that can Slash through enemies right then and there, it may b e a little too powerful, but that does reward the juggernaut for close encounters as should their foes get near the sword, they’ll take alot of damage, the JGN also can utilize two-three abilities, 1. LEAP: LEAP allows the JGN to jump a fairly long distance and choose wherever their heart desires, if they land, the leap sends out a concussive shockwave that damages foes around it, stay out of sight from the shockwave!, 2. Sword Wave: Fires out a devastating beam(or electrical beam) that damages and flings targets that touch the beam, avoid sight of said beam to avoid danger. and Finally.. 3. Heavy Slash: allows the JGN to wind up a powerful slash that strikes foes with brute force and sheer power, sending enemies either to 1 HP, or flinging them as well.
{this one requires a bit of HL2:EP1 or 2 to utilize it’s main attack, so be warned if you dont see it shoot or send out errors fsr)
2. Fillibuster: a VERY SPEEDY JGN class that is also ranged, it has three main quarks(excluding the melee attack which is just the fists) to it’s weapon, 1. Obstructa: requiring a wind up which i accidently forgot somehow, the FB fires out a specialized orb that DEVASTATES the battlefield if any enemy is nearby it’s attack, it can vaporize any targets nearby the AOE of obstructa, completely being a power ability if utilized right. 2. Fili-Dash(not being based off of the source material sadly, rather IA’s take on this cat): allows the JGN to dash onto targets, which may be a LITTLE too fast for one’s own liking, it can be very disorientating for most lambdas as the jgn instantly dashes out the vicinity, most lambdas get damaged by the dash if near., and Finally 3. Fili-Orbs(another non-source material attack based off of IA for all you battle cat fans): the JGN can send out these orbs to damage or vaporize targets with vicinity, shooting around 3-4 orbs instead(considering it uses flechette proj’s) for extra damage, if anybody gets hit by it, they may not make it..
and that’s essentially the two main JGN classes you may encounter, the others are left to interpretation.
(for now it only works for lambdas because i was too busy with coding in something special for it explained bellow for sit tight for player support boys and gals!!, i also forgor to remove left over convars so yeah those exist!)
two other things to note before you utilize this gamemode.
(one JGN Class requires my halo pack due to it being left over again(i haven’t updated it in a while till’ now) so if you wanna use it or have it usuable, Utilize that pack which allows them to use the weapons specified.
the other is the timer is obviously very goofy as in it will increase up to 1000+(if you set it to 300 or 400) due to how the extended time system works, I MAY fix that on a later date with this addon like the rest of the potential issues you may come across.
tags: Lambda Player, Team System, Lambda Players Reborn, Lambda Gamemode, Lambda Players, Lambda Players Juggernaut
Required items:
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[LambdaPlayers] Team System Module — Steam Workshop
Lambda Players: Reborn | YerMash Edition — Steam Workshop
The Ability To Read — Steam Workshop