[OUTDATED] [B41/B42] The Last of Us Bandits
THIS MOD IS NO LONGER UP-TO-DATE AND WILL NOT WORK ANYMORE.
In The Last of Us apocalypse, the infected are not the only threats. This mod is an addon for Bandits which replaces some of the clans with The Last of Us factions.
More faction specific outfits will come for each ! Currently only the Seraphites and FEDRA have their custom outfits thanks to The Last of Us: Factions & Gear but the other factions will come soon so they can wear the armbands of their factions for example.
Load this mod AFTER Bandits so it can properly replace the clans.
Each factions ARE NOT SET with TLOU lore accurate settings by default in the sandbox options. It’s a limitation from Project Zomboid as I can’t change the default options of Bandits sandbox options. You’ll have to set them up manually.
For balancing, refer to the lore description of groups and the suggested settings for each below. Their chance of spawning, you should be the ones to customize those. Some groups are very strong, so setting those as potential friendlies will make your life way too easy and if you set them as only hostile, make sure to tweak their spawning rate or to make them start spawning after a few in-game days.
A revolutionary militia fighting to overthrow FEDRA and restore freedoms, known for their use of guerrilla tactics.
High chance of spawning with rifles and always spawn with pistols. Group size of 2 to 5. AI model: random.
Decently dangerous group. Decent loot.
The militarized government agency that enforces order through strict, often brutal, control over quarantine zones.
Always spawns with rifles and always spawns with pistols. Group size of 2 to 10. AI model: wanderer, raider or guard.
Extremely dangerous group. Decent loot.
A religious cult that rejects modern technology and practices ritualistic violence to maintain their beliefs.
Never spawn with guns, or very low chance for pistols with low ammo count. Group size of 2 to 10. AI model: random.
Extremely dangerous group. High loot.
A militaristic group opposing FEDRA, aiming to establish its own rule in Seattle.
High chance of spawning with rifles and always spawn with pistols. Group size of 2 to 5. AI model: random.
Very dangerous group. Decent loot.
Ruthless survivors who attack and rob travelers, using brutal tactics to ensure their own survival.
Never spawn with rifles and very low chance for pistols with low ammo count. Group size of 2 to 4. AI model: random.
Mildly dangerous group. Low loot.
Individuals who isolated themselves before the outbreak, relying on extensive stockpiles and fortified defenses.
Always spawns with rifles and pistols. Group size of 1, highly suggested to be kept to that setting. AI model: random.
Extremely dangerous group. High loot.
A slave-trading gang in California that captures survivors and forces them into labor.
High chance of spawning with rifles and always spawn with pistols. Group size of 2 to 6. AI model: random.
Decently dangerous group. Low loot.
Desperate groups or individuals who resort to consuming human flesh to survive.
Medium chance of spawning with rifles and pistols. Group size of 1 to 5. AI model: random.
Mildly dangerous group. Low loot.
A peaceful, cooperative settlement focused on rebuilding society through trust and shared resources.
Always spawn rifles and pistols. Group size of 3 to 7. AI model: wanderer or guard.
Extremely dangerous group. Decent loot.
Workshop ID: 3361757337
Mod ID: TLOU_Factions
Required items:
Click the title to search on this site.
[B42/B41] Bandits NPC (v2) — Steam Workshop
The Last of Us: Factions & Gear [B41/B42] — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.