(LambdaPlayers) T.S Infection Module/Gamemode.

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Author: ethanfinamore[known as Vesolas]

Last revision: 7 Aug, 2024 at 20:45 UTC

File size: 40.56 MB

On Steam Workshop

Description:
"All my atrocities
Come by way of reciprocity
I’m chewing the bones of my own reprieve
Death be my dignity
Execute hemlock philosophy
Poison fills the cup of the carpenter.."

MY FIRST EVER MODULE!

A Module or if you wanna be more specific…
A NEW GAMEMODE that alllows lambdas to fend off against their own kin(or the UNDEAD.)

[it does not really require the team system btw]

the addon was based off of ZP but with heavy adjustments and A-LOT more reworks to the point i consider it much more different then it’s inspiration!
important info if you aren’t clear into this yet:

The Gameplay features different gimmicks from different zombie survival/infection gamemodes of any game(or just game):


Mutation classes,
general concept of zombie survival nowadays and is also just the key to infection games imo.


this one isn’t as obvious, BUT!
lambdas when infected increase the timer by 20(which can be changed) similar to the game itself.
a few other changes that i can find out fsr.

A N D

this one will be kept hidden but
wait until any lambda or YOU are the last man standing…
stick around

(Survivors must fend off against the infected(or any team you desire) with their tools before they become a puppet of their team too.

there are different mutations, the Tesla mutation requires the halo pack because i haven’t just yet added the ar2 projectile for those who don’t have it, So beaware!

(if you are)

future updates are planned for this
my ideas for this addon in the todo list is:
ar2 proj for tesla zombie
team infected PLYRMDL support if any is specified
team infected weapon perm support as well
and really that’s it unless theres something you want that I can add in.

other then that

if anything doesn’t work, let me know.
anyways

S U R V I V E .