Zoey: Remastered

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Authors: tomaz, ChimiChamo, Spicy_Jam, ANIBλL, devious critter

Last revision: 2 Aug, 2024 at 20:07 UTC

File size: 26.27 MB

On Steam Workshop

Description:

"Funny sexy brunette zombie killer wanted to lead 3 helpless men to safety?huh"

It’s finally here, the first survivor in the line of my L4D1 Remasters. So you can finally, FINALLY, stop asking me.

Ever since I had made Coach, Zoey was amongst the survivors I had ideas clearest ideas for, but I had decided to make Ellis, instead. This version you see is pretty much exactly how I imagined her with a few more details thrown in, like those horror movie posters. Yeah! Shoutouts to that guy that suggested that.

The idea of this is that Zoey, having put down her father, decided to grab a few more things before she left. After wiping the tears off her cheeks she would grab her prestigious college jacket with her college’s mascot and the initial letter of her name (that gets obscured by the bag sling anyway, but it’s there), her backpack/bag that she used to take to college, with 3 zombie film pins (cuz she’s a horror geek blah blah blah). She would put on her skating gear: kneepads and fingerless gloves (I feel like Zoey would use a skateboard, she’s got that kind of energy, but again that’s up to interpretation). She would also grab the pouches from her late father’s uniform and add them to her belt. Oh, and she would put on red and white socks as a nod the beta.

I wanted to take aspects from all iterations of Zoey to create my ultimate version of her. That’s why I’ve changed her jacket to resemble something between the concept art, the beta and retail. I’ve added a few more details to make the jacket resemble a standard college jacket like the stripes on her sleeves and belt area etc. The jeans are actually ripped straight from my first ever mod port to the Workshop – Zombie Hunter Zoey, so yeah, it really has come full circle. Her converse sneakers also now have accurate logos on them. I couldn’t come up with anything for her face so uhhh compatible with head reskins.

Originally, I didn’t really wanna make her first of the series but a friend of mine, ANIBλL, created his own version which I saw as a "prototype" and used it as the base for this one.

Yes, I will make the rest of the L4D1 cast and the remaining infected and L4D1 variants. If I see another comment asking about it all, I’m going to self-combust.

Features:

  • Kino
  • LODs
  • New accessories
  • New clothes textures
  • Quentin’s improved v_arms
  • New attachments for medkit, grenades and pills
  • Jigglebones on bag, zippers and pouches + jiggleboned attachments
  • the Passing light model
  • The beyta socks
  • Concept art styled textures

Incompatible with remodels and body retextures, compatible with head retextures

Special thanks to:

ChimiChamo – fixing weightpaint issues, merging vertices between the socks and sneakers, fixing bag jigglebones, flipped incap anims for incap icon, fixing some weights on the back of zoey’s neck, lod generator script for Blender
tomaz – fixing kneepads, fixing gloves clipping into the wrists, fixing the wrist UVs on the viewmodel arms
devious critter – vgui icons, that badass poster of Zoey fighting, some showcase pics + showcase gifs of jigglebones
– Mystery Workshop Modder – adding glove textures to Zoey’s gloves, making the socks red
ANIBλL – first rendition of the model that inspired me to finally start this one
The Milk Man. – Remastered logo for the thumbnail

Credits:

Cuba – jiggleboned attachments
ZetnusZoey wearing shorts
Porky-da-Corgi – bag from The Aftermath (Louis)
QuerentinDefinitive L4D1 Arms Overhaul
TOG | K1CHWA – jeans normal map + stipes on Zoey’s wrists on the jacket
binary – pouches from Coach – Police Officer
– Omnicron aka MgX-ak47 – pants from Zombie Hunter Zoey (from gamebanana or just check out my port of her on the workshop)
?RED? – lower torso stripes from Red’s Concept Art Inspired Zoey
– Jesuit – converse logo on Zoey’s sneakers (Gamebanana)
– arby26 – socks from Teenangst Zoey
– Spicy_Jam – complete model, custom texture and normal, optimizing the uv of the gear material

tags: redesign ultimate geared up teenangst