Realistic Status On Low Health Revive (Difficulty Based)

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Author: Withgreen1

Last revision: 6 Aug, 2024 at 18:06 UTC

File size: 22.43 KB

On Steam Workshop

Description:

— English —

Another realistic approach to a fairly simple game mechanic, but making it a little more complex. (Yes, I enjoy doing these things xD)

You all know that being incapacitated is not a situation that has many complications… unless of course… you end up dying.
But within everything, you can be downed, not worry much about what happens to you or the amount of damage you take, as long as you don’t die, be revived and be able to repeat this process 2 times before the real worry.

BUT… What if you REALLY have to worry about what happens to you while you’re down? Well, this Script covers precisely this little detail.
– When you are incapacitated, your health now will be just as valuable as your health when you are standing.
– If your health drops too low while you are on the ground, you will be revived in Critical Status even if it’s the first time you go down.
– This Script does not affect survivors who are Hanging from Ledges.

This version is based on game’s difficulty.
– The health limit will depend on the difficulty selected.

If you want a separate expansion with a specific health limit, you can suggest it in the comments.

Like my previous Script… this increases the overall difficulty, making the Script not for everyone. Only for those who decide to take a quick look or are difficulty lovers and intense-emotions enjoyers.

Credits:
➤ Withgreen1
ˑ ➥ Idea and concept.
ˑ ➥ Script creation and development.
ˑ ➥ Implementation.