TLH-style Witch-Bride (Resource+optional replacement)

If you liked this item, please rate it up on Steam Workshop page.

Author: NSKuber

Last revision: 30 Aug, 2019 at 12:09 UTC

File size: 1.55 MB

On Steam Workshop

Description:
DESCRIPTION

This mod adds in a variation of Witch-Bride, inspired by Witch-Bride from VR game Serious Sam: The Last Hope, as an enemy resource.
If you don’t know, in TLH Witch-Bride doesn’t have invulnerability and telekinesis attacks, but instead rapidly teleports around and spams you with projectiles.
This acts somewhat similarly (see video).

Despite this being a resource pack, you can replace Witch-Brides found in original campaign with this one!
To do that, once this mod is installed, type

globals.ReplacePsykick(1)

in console (opened by ~). If you want to go back to normal Witch-Brides (why though?), type

globals.ReplacePsykick(0)

in console. This can be done both in menu and on the already started level.
(However, the level should be started with this mod installed in order for it to work)

For mappers:
Because original Psykick mechanisms are hardcoded into Psykick entity, this one uses regular Legged Character entity.
It uses path markers combined with scripting to teleport around. So, if you want to add this beauty to your map:
1) Add it as a Legged Character to your map. Puppet is "Content/SeriousSam3/Databases/Puppets/Enemies/PsykickTLH.ep", behavior is "Content/SeriousSam3/Databases/Behaviors/Enemies/PsykickTLH.ep".
Give the entity some name, say, "Psykick01". If the Witch-Bride is spawned from a spawner, give her spawner the same name, don’t leave it empty!
2) Make a bunch of Path Markers, on which she will be teleporting. Name every one of these markers "PathMarker"+(name of character entity).
For example, if you have character with entity name "Psykick01", she will teleport around on markers named "PathMarkerPsykick01".
That’s all! Behaviour and script should do the rest.