Paper M
Paper M(ario) is a slow lightweight with many moves and tricks up his sleeve. Use your partner’s abilities to surprise your opponent with power-varying moves!
Throws the hammer up into the sky, dealing damage to foes on its way, dealing more damage once it lands. While the hammer is out flying, M(ario) cannot use any hammer-related moves, which include: Forward Strong, Down Strong, Neutral Special with Huey, and another Side Special.
Transforms into a paper airplane to recover. You’ll get a small boost upwards upon using it, and you will fall slowly during it. You cannot control the movement, but pressing some action buttons will cancel it early. Beware that you will be quite vulnerable, and it also deals no damage!
Near your damage HUD, you will be able to see your partners. The bigger icon represents your current active partner, which will be replaced with your second partner (represented in the smaller icon) once you use an ability that triggers their use.
Your partner will be used when you perform: a neutral special, a down special, or any throw. These abilities will change depending on your active partner when you use them.
There are a total of 10 partners, which are: Goombella, Koops, Vivian, Olivia, Bobby, Huey, Kersti, Watt, Sushie and Copy Block.
You can reroll your active partner by pressing “Shield 2” (Might require remapping if you are using default controls). A small animation will play to make it happen.
Performs a unique attack based on your active partner, meant for offense.
Jumps and tries to land on an enemy to attack it. If she hits an enemy, she’ll try to strike it again, following the enemy horizontally. Doesn’t launch far, but deals good damage.
Jumps on Koops to launch him forward. Once he reaches the end, he will come back to the starting position. If you keep holding “Special”, Koops will retain his place for a few seconds, even if he’s airborne.
Hides in M(ario)’s position and stays there. If any enemy comes close within a certain amount of time, she will attack them, inflicting some fire which damages over time. Can only be done on the ground, and cannot be done if an enemy is already set on fire.
Unleashes the power of The Thousand Fold Arms, who will grab an enemy in front and launch them diagonally downwards. They are slow, but have a lot of range and act as a command grab.
Charges in front to hit enemies. It is not powerful, but he’s trying his best! If done on the air he will fall and miss.
Performs a slower but much more powerful version of the Forward Strong attack (A hammer swing). Unlike Forward Strong, it can be used on the air. On the ground, the hammer will provoke a big explosion of paint that extends the reach of the attack. On the air, swings it to spike enemies in front.
Performs a ranged attack in which Kersti will stick a few stickers in a determined place, hitting multiple times in an area. The longer you hold “Special”, the further it will go. The attack is always performed at M(ario)’s current vertical position.
Performs Turbo Charge on M(ario). Press “Special” at the right moments, and you will get a damage and knockback multiplier on his attacks for a few seconds! Can be interrupted by enemy attacks, and missing the button presses will cause the move to miss. Gains Super Armor after a certain point. Cannot be used if you already have an active boost.
For a brief moment, allows to be aimed to a particular direction. Press “Special” again, and Sushie will launch herself in the chosen direction, damaging enemies on her way.
Hits a block in which two copies spawn on both directions. These copies will hit with a spike attack to an enemy as they fall. If the copies receive any hit, they’ll get destroyed. Can only be done on the ground.
Performs a unique move based on your active partner, meant for defense.
Kisses M(ario) and heals some damage. Can be interrupted by enemy attacks at the start and can only be done on the ground.
Summons a shell shield to cover M(ario) from any attack. This makes him invincible for a few seconds, but he will not be able to move, and will receive some damage upon use. Once the timer ends, M(ario) will jump out of it and deal damage to foes nearby. Can be interrupted by enemy attacks at the start and can only be done on the ground.
Hides M(ario) in the shadows, becoming fully intangible. You can slowly move on ground as long as you keep holding “Special”. Once released, or after a enough time has passed, M(ario) is launched upwards hitting any nearby foes. M(ario) receives damage over time while in the shadows, so watch out! Can be interrupted by enemy attacks at the start and can only be done on the ground.
Unleashes the Thousand Fold Arms to perform a counterattack. If done successfully, grabs the closest enemy and throws it backwards.
Puts on his fuse and stands in front of M(ario). If he receives any hit, he will instantly explode. He can fall, but it will still function normally.
Spawns in front of M(ario), and attempts at absorbing any projectile. If he does so, he will counter with a very powerful projectile.
Grabs M(ario) and allows him to freely fly for a few seconds. Deals no damage whatsoever and will set you into free fall if she releases you. Can be interrupted by enemy attacks.
M(ario) holds Watt for a few seconds. His mobility is reduced, but he’ll be invincible for the whole move. Emits a small attack at the start and a huge powerful explosion at the end, which will greatly damage M(ario). The more times you use it in a match, the more damage M(ario) will take at the end, don’t abuse it!
Fires a stream of water in front that pushes enemies far away.
Hits a block in which two copies spawn on both directions. When touching a copy, you’ll get bigger, heavier, and more gravity for a few seconds. If the copies receive any hit, they’ll get destroyed. Can only be done on the ground, so long as there are no copies on the field and you don’t have a resistance boost active already.
When attempting a throw, the current active partner will be used and perform their specific throw. Each partner throws to a particular direction. The direction you press won’t determine the direction your enemy gets launched