DSEV Interceptor-D
The "DSEV Interceptor-D" is a small 15-core Capital Vessel of class 6 and unlocks at level 25.
It is fast and agile – hence Interceptor – and great as a supporter for RE2.
Tested successfully for combat in Droneswarm POI_T3_1 playfields in a single player game.
This is the D/eluxe (aka expensive) edition,
for a more S/tarter friendly edition, please see: https://steamcommunity.com/sharedfiles/filedetails/?id=3355134504
Important:
* Do NOT use autosort – this would mess up the current Control panel
Stats:
Name: Interceptor-D
Class: Interceptor / Combat
Role: Combat / Supporter
Mode: MP-PvE
Universe: Reforged Eden 2 (currently Beta)
CPU: 15-Cores (1,2,2,2,2, 4 Quantums, 2 Auxillery )
Mass/Volume: Approved
Mass/Volume:
You could lift off a 4-5g planet with a full ammo & cargo box.
Limitation:
With 10 stacks of 1000 CombatSteel blocks (total of 10’000 blocks, that is 3 times the blocks the ship is built with), you could still lift of 1.5G.
Equipment:
* Advanced Jump Drive
* Advanced Shield Generator (~127k Cap, 1600 Regen)
* Enhanced Teleporter
* 5 Enhanced Wifi
* Main & Combat Bridge (each with Spawnpoint & O2 station)
* Long-Range-Radar-Array (the 5x5x3 thing)
* Armor Locker
* Fridge
* Advanced Constructor (for ammo, fuel and/or repairs)
* Small hanger for very small SV and HV
Weapon:
* 4x AmmoBox – 320k
Turrets:
* 2x Gathing Gun (127mm)
* 8x Medium Missile Turret (200mm RIM-700B Missile)
Manual:
* 1x LX2 (Tungsten Railgun Slug)
* 4x Dual Laser Cannon (127×835 Cannon Shell)
* 4x Dual Medium Cannon (500MW Laser Cannon Charge)
Cargo:
* Prod-In/Out: each 64k
* Loot: 2x 320k
* Reserves: 16k
* Equipment: 16k
* Datapads & Quests: 4880L
P-Menu – Signals:
Device Groups
* Defence-Predators (if you land on planets, gathling guns for predators only)
* Defence-Drones (Rockets for drones only)
* Turrets-Enenmy (Rockets for drones and enemy targets – BA/CV -> Turrets)
* Engines Basic -> Cruise Mode
* Engines Extra -> DISABLE for Combat Mode (yes, this ship is too agile to aim with all engines active ; if you think otherwise, you can change behaviour on the stats screen)
* Radar (to save power of weapons while exploring)
Signals:
* Gravity
* Toggle Scripts -> This will disable Scripts and hide their output
* Public Armor -> When playing with non-Faction friends
* Public Doors -> When playing with non-Faction friends
* Public Spawn / O² -> When playing with non-Faction friends
Variants:
2 Variants are available:
* -D/eluxe (how its supposed to be) and
* -S/tart (to get it as early as possile, while still offering a comfortable play)
Scripts:
While this ship uses scripts for comfort, it is only a recommendation, not a requirement.
* ScriptMod by Astic: https://github.com/GitHub-TC/EmpyrionScripting
* My Script Repository: https://github.com/sri-arjuna/Empyrion-Scripts
Installed Scripts:
* Time (duh)
* AmmoContent (shows content of each Ammo box)
* ReFuel (refills tanks to 80% from content of box: Reserves)
* RefillWorkbox (stocks up Prod-In with basic mats – if you have any in your loot boxes)
* Decon (I play on a server that allows the placing player cores on POI’s (yes, that is a server setting/config edit) ; NOT compatible with MV, you’ll loose items in the data void)
Credits:
Special thanks to:
* Ente ; for allowing me to use parts of his Starflare on my ship (cockpit and landing gears, elevator display)
* Anne Noam’s Phoenix MK-IV, inspired me for these "thruster wings"
* Pyston for the original design of the "Core-Container"
* S4F Server (german, players), to give me (player/enduser) feedback and help me test and finetune my builds
* Anvil Discord (english), for great advice
Hope you like it!
If you do, please consider a thumbs up.
If you dont, or have some ideas or concerns, please let me know so in the comments.
Thank you.
Join me on my discord to stay in touch.
https://discord.gg/NFENN367Kv