Entropy: Zero 2 SWEPs

If you liked this item, please rate it up on Steam Workshop page.

Author: clocas

Last revision: 15 Jan, 2025 at 20:10 UTC (1)

File size: 141.83 MB

On Steam Workshop

Description:

almost all the weapons from E:Z2, without a custom weapon-base.

to detonate the slams, use/bind ez2_detonateslams to a key
for example: bind g ez2_detonateslams

commands:
ez2weps_extradamage 0
self explanatory, adds X amount of damage to all EZ2 weapons

ez2weps_extraammo 0
gives the player X amount of ammo everytime they pick-up an EZ2 weapon

ez2weps_extraar2protoballs 0
self explanatory, extra combine-balls that the ar2 prototype would shoot if this command was above 0.

ez2weps_weaponscanceleachother 0
doesnt let the player pick up a pistol if he has a pulse pistol, doesnt let the player pick up an AR2 if he has AR2 Prototype. really buggy at the moment.

every other command starts with ez2AD_

…or you can use the options menu instead.

includes:
.357
pistol
pulse pistol
AR2
AR2 Prototype
shotgun
crossbow
grenade
S.L.A.M
MP5K
SMG1
RPG

credits:
a person who coded half-life SWEPs back in 2013, i used his code for the grenade’s trail, i cant find him at the moment.

mrzach11 for the C_Hands.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.