Entropy: Zero 2 SWEPs
almost all the weapons from E:Z2, without a custom weapon-base.
to detonate the slams, use/bind ez2_detonateslams to a key
for example: bind g ez2_detonateslams
commands:
ez2weps_extradamage 0
self explanatory, adds X amount of damage to all EZ2 weapons
ez2weps_extraammo 0
gives the player X amount of ammo everytime they pick-up an EZ2 weapon
ez2weps_extraar2protoballs 0
self explanatory, extra combine-balls that the ar2 prototype would shoot if this command was above 0.
ez2weps_weaponscanceleachother 0
doesnt let the player pick up a pistol if he has a pulse pistol, doesnt let the player pick up an AR2 if he has AR2 Prototype. really buggy at the moment.
every other command starts with ez2AD_
…or you can use the options menu instead.
includes:
.357
pistol
pulse pistol
AR2
AR2 Prototype
shotgun
crossbow
grenade
S.L.A.M
MP5K
SMG1
RPG
credits:
a person who coded half-life SWEPs back in 2013, i used his code for the grenade’s trail, i cant find him at the moment.
mrzach11 for the C_Hands.
Revisions:
Old revisions of this mod are available below. Click the link to download.