[G&K] The Earldom of Lemongrab

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Author: Song Bird

Last revision: 9 May, 2013 at 04:18 UTC

File size: 378.64 KB

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Description:

Adds the Earldom of Lemongrab as a playable civ under Lemongrab.

Requires Gods and Kings. There will not be a Vanilla version.

Leader: Lemongrab

UA: Lemon Ways: +15% Global Production (except when building wonders), however, relationships with City States fall apart immediately and do not build over time.*

UU: Citrus Archer: Replaces the Knight. Ranged alternative similar to the Arabian Camel Archer except it halts city growth during production rather than requiring horses.

UB: Lemon Lab: Replaces the Hospital. In addition to the Hospital’s usual benefits, it increases land unit production by 15% and provides a free source of Citrus. Does not require an Aqueduct to have been built.

Lemongrab is a rather unstable leader who builds to wide side and focuses on infrastructure and Production. Being literally incapable of City State Diplomacy he instead tends to bully and occassionally conquer nearby city states. He usually defaults to pursuing a Science victory due to his focus on expansion and his diplomatic penalties.

* If your influence with a city state exceeds its standing point it is set back to standing point at the beginning of your next turn. When below standing point your influence does not increase gradually over time (or rather it increases so slowly that over the entire course of a game it won’t go up by a single digit). So awkward and unbearable is Lemongrab.

I, of course, do not own Adventure Time. Adventure Time is the property of Pendleton Ward and Cartoon Network. Civilopedia entries are partly based on information from adventuretime.wikia.com. Art assets in this mod are taken from screenshots and promotional images for the series and are the property of their respective artists.

Critical feedback and balance concerns are always welcome. Note that updates will break saved games so you should finish any ongoing games before updating to a new version. Enjoy.