Gm_School
What seems to be an ordinary school turns out to be something much more than that.
This map features a gym, a cafeteria, a kitchen, a bottomless elevator shaft, and much more. It’s actually loosely based off a portion of my school. I designed it with Sandbox in mind, however it plays great on Prop Hunt, Hide & Seek, and Murder as well. Feel free to give feedback and please report any bugs you find. Enjoy.
Art asset credits:
Valve – Materials, sounds, and props (some modified by me) from Counter-Strike: Source, Team Fortress 2, Half-Life 2: Episode One and Portal 2
Crowbar Collective – Props and materials from Black Mesa
All assets are included with the map; mounting these games is not required.
UPDATE 1.9:
-Added a classroom hallway off of the rotunda, which includes several new rooms along with a couple of secret areas
-Improved prop lighting quality
-Added some more spawnpoints
-Added another teleporter to the secret room that was added in version 1.5
-Performance optimizations and bug fixes
UPDATE 1.8:
-Expanded the rotunda area
-Improved vent systems
-Improved some custom particle effects
-Optimizations
UPDATE 1.7.1:
-Packed all the addon files inside the .bsp file
UPDATE 1.7:
-Added an entire new section to the map
-Expanded the latest secret room
UPDATE 1.6:
-Expanded the burning rubble hall next to the cafeteria
-New secret room
-Added some goodies in a previous secret area
-Added a few more spawn points
-Added some more details around the map
-Performance optimizations and bug fixes
UPDATE 1.5.1:
-Added teleporters that go to other parts of the map in the latest secret room
UPDATE 1.5:
-Added a new secret room
UPDATE 1.4.1:
-Fixed door sounds not playing in multiplayer (again)
-Fixed NPCs not being able to walk through the sliding doors
-Various bug fixes
UPDATE 1.4:
-Map has been ported and updated for the Garry’s Mod engine (previously on Half-Life 2 engine)
-Map is now fully noded and optimized for NPCs
-Extended one of the secret rooms
-Added a new secret room
-Expanded the room connecting the elevator shaft to the Portal 2 room
-Optimizations
UPDATE 1.3.1:
-Fixed things that got screwed up in the previous update
UPDATE 1.3:
-Fixed some door sounds not playing in multiplayer
-Fixed missing textures (hopefully)
-Bug fixes
UPDATE 1.2:
-Bug fixes
UPDATE 1.1:
-Fixed exposed nodraw brush
-Tweaked some lightmaps on stairs
-Fixed some other minor bugs
-Fixed a soundscape not working