Stranded – The Long Road Home

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Author: II OMEGA101 II

Last revision: 29 Sep, 2024 at 15:01 UTC

File size: 125.03 MB

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Description:

The concept of the mission is simple. You go from A to B. Once you reach B you’ve managed to escape. How you reach B is up to you. What happens to you on your way to B is not. Plan carefully as every shot you take will attract unwanted attention.

______________________Features ______________________

This scenario features returning elements from my first scenario Stranded along with some additions and improvements.

– Vendors
– Safe Zones
– Random Events
– Ambient spawns
– Loot Zones
– Repeatable jobs.
– Dynamic trader group spawning & Medic group
– Dynamic camp spawn for traders, doctors and mechanics.
– Respawn. Die and you’ll start from the beginning of the map again or save scum. It’s a game. You choose how to play.
– Dynamic loot spawn outside of Loot Zones to just about keep you going.

– Warfare zones.
– Warfare zones change. You’ll never know when your about to step onto a battlefield. Sneak through or go around.
– AI in warfare zones are given random focus points. Stay out of their way, or don’t.
– Cause too much trouble in a warfare zone and squads will be sent to hunt you down. You’ve been warned.

______________________ Ravage Features ______________________

– Dynamic spawning zeds
– Hunger, thirst and radiation
– Ravage items

(Raditation removed as it’s a bit buggy)

______________________Gameplay Modes ______________________

Story – In story mode you must find out where the last evac point is and try to reach it to escape. You’ll start with minimal gear, at the refugee outpost and when you die you have to start from refugee outpost again.

Sandbox – In sandbox mode you can do whatever you like whenever you like. Jump in for some quick survival gameplay or play for an extended session. You’ll start with completely random gear in a completely random place and when you die you’ll respawn with random gear and in random place.

______________________Required Mods and DLC ______________________

– Apex
– Contact
– All free DLC

– CBA
– Ravage
– CUP Terrains – Core
– CUP Terrains – Maps 2.0
– RHSUSAF
– RHSAFRF
– RHSGREF
– RHSSAF
– Project Opfor

Reccomended – m3mory mod by haleks if you want to have an extended playthrough.

______________________ A note on performance ______________________

There is allot more in this scenario than in my previous scenario. Performance will vary depending on PC. Warfare zones will reduce performance because there is more active AI however there’s not a crazy amount of AI also I have reduced the amount of other AI spawns whilst inside a warfare zone to compensate. Outside of warfare zones performance will be better. The Chernarus map is also more performance intensive than Altis as there is allot more objects on the map. Performance will also decrease depending on what other mods your running. I have done as much I can though to improve performance and will continue to do so.

______________ A note on the trading config files _______________

RHS has many many items. I tried to add as many as I can however I very likely have missed some. If you come across any items you can’t sell let me know what the item name is and I’ll add it to the config. I’ll do this bulk.

______________________ Bugs / Feedback ______________________

if you encounter any issues or have any suggestions please let me know. Feel free to drop a comment here or post it to the arma 3 forum page. Link below

https://forums.bohemia.net/forums/topic/288992-wip-sp-stranded-the-long-road-home/

______________________ Credits and Thanks ______________________

Haleks for providing Ravage.
Bohemia Interactive forums, for all the coding snippets, advice and support shared between members.
George Floros [GR] – Excellent script snippets and ideas that I’ve taken to use as part of my other scripts.
DaVidoSS – For the clean up script.
Bangabob and Strider42 for the EOS scripts
outlawed for the mag repack script.
HallyG for the money shop scripts.
R3evo for his simple conversation script.
IndeedPete for his drunk script.
Rydygier & Gunter Severloh for the excellent Herne script and AI squad heal script.
Tinter for the excellent Tinter furniture script.

Rydygier for the excellent FFE God of war script.

______________________ Music Credits ______________________

None of the music present within this scenario is of my own work. All rights belong to the respective authors of the music played within this creation.

Ambient Noodling – Rabea Massaad – https://www.youtube.com/@RabeaMassaad
Serenity – Das Ungesagte – https://www.youtube.com/@DasUngesagte
MooZe – Stalker OST Soundtrack – GSC Gameworld
Ambient Song – andy othling – https://www.youtube.com/@AndyOthling
Sad and Dramatic Music – Apocalypse – Rossbugden – https://www.youtube.com/@RossBugden

♫ Acoustic Guitar Music ♪♬ – Aftermath (TMBD OST) feat. Simon Leong – Rossbugden – https://www.youtube.com/@RossBugden

No Mans Land (Copyright and Royalty Free) // ♩♫ Post-Apocalyptic Music ♪♪ – MarchingMemoriesCinema – https://www.youtube.com/@Bravo45th

♩♫ Dramatic Apocalyptic Music ♪♬ – The Wasteland (Copyright and Royalty Free) – Rossbugden – https://www.youtube.com/@RossBugden

Metro 2033 – The Tower