Grievewraiths
Legend of the Grievewraith
“ Holy Nation legend tells of the souls of the lost Shek becoming consumed by malice, hate and envy for the living. Their naturally ‘aggressive’ nature, as the Okranites claim, make them the most easily corruptable by the ‘demoness’. The Grievewraith consists of a rotting corpse with the spikes, or limbs, of a flesh insect protruding from it’s back, supposedly this is it’s mid-transformation into a beast.
Now, legend aside, we’ve had numerous sightings of these wraithes both by Holy Nation residents and adventurers, mainly around the ruins of the central plains. So far we’ve learned that they are nocturnal and they prefer to take victims in the rubble of cities which have been heavily touched by death. All of it’s victims have disappeared without trace, we can only assume fully consumed by the wraith. A likely explanation for their existence would be a parasitic form of flesh insect, one which roots itself into the boney matter of a Shek body, and continues to grow and control the body even after it’s victim has perished and begun decomposition.
– Idad "
Based upon the legend and a broken model I found in the game files.
You thought blood spiders were scary? Wraiths make them look like cute puppies in comparison… Both faster and waaaaay stronger… Even high level characters are likely to be eaten en masse. They’re mostly nocturnal and sometimes spawn nests. Okran help you if you blindly walk into a nest…
If you see a wraith, best thing to do is run unless you got a hardened platoon armed with desert sabres. Though if you do manage to kill one, you can sell their horns for a large profit, even more so in the holy nation.
They mostly spawn in the holy nation territory… Mercifully they’re rare so you wont see many if any at all.
Don’t go near the ruins in Skinner’s Roam unless you have a deathwish.
Other Legends:
Mist Ghouls
Foulhounds
Patches
Tame Beastie
Revisions:
Old revisions of this mod are available below. Click the link to download.