[xdR] Jockey – Fixed Animations

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Author: xdshot

Last revision: 23 Nov, 2021 at 14:31 UTC

File size: 374.12 KB

On Steam Workshop

Description:
Fixes and Improvements for original animations! See attached videos for all in-depth changes comparisons.

Changes are:
  • Added Idlenoise, took from Spitter idle, added as layer on some sequences.
  • Moved Stanging Idle and aligned sequences some units further.
  • Fixes rear body being absorbed into wall when standing back to it.
  • Fixes at it best floating on ladders.
  • Centered movements are replaced by Idle anims instead of static single frames. More smoothen move transition, looks less boring.
  • Fixes popping on slowing down when walk.
  • Jump and Pounce have last frames prolonged, long enough to be switched to airwalk.
  • Added idlenoise to Jump and Pounce.
  • Added aimmatrix to Jump and Pounce.
  • Improved ladder dismounting, it’s layered sequence controlled by pose parameter instead of switching frames. Has Idlenoise added.

Requires xdReanimsBase subscribed otherwise it has no effect.

Occupies currently highest Character Slot 48 of reanimations, so that means you can combine with any alterating anim mods, their animations will play instead.

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xdReanimsBase (L4D2) Anim Mods baseSteam Workshop