Balanced Ultimate Camp & Estate With Feudal/Tribal/Clan Domiciles

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Author: hronflow008

Last revision: 20 Mar, 2025 at 21:28 UTC (7)

File size: 3.03 MB

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Description:

This is the combined version of my mod with Feudal/Tribal/Clan Domiciles. If you want ONLY the Camp and Estate changes, here is the split version: https://steamcommunity.com/sharedfiles/filedetails/?id=3448575744

This is a Balanced version of the Ultimate Camp & Ultimate Estate mod, as that mod feels frankly like cheating, and does NOT work the way I expected it to. This mod still allows you to build every building AND upgrade but with some key limiting differences:

– Spreads out the pavillion and estate building slots more evenly. Now you need to upgrade to the highest main building to get the maximum slots, similar to vanilla.

– Spreads out the camp upgrade slots more evenly. Now you need to upgrade to the highest main building to get the maximum upgrade slots, similar to vanilla.

– Special camp upgrades require the corresponding camp purpose type, BUT when you switch camp types you retain all built buildings, allowing you to obtain them all eventually.

– The camp pavilion now provides you with a base Renown gain, increasing up to roughly Duke equivalent when at max pavillon upgrade.

– Camp upgrade building bonuses have been slightly altered, there are now at least two building upgrades that give you some lifestyle experience of each lifestyle, including Prowess and Leadership from More Lifestyles.

-Now that the Manor Domiciles mod has been integrated, there are now "Balanced Ultimate" versions of manors for Feudal, Clan, and Tribal. Requires you to have atleast a Duchy tier title.

-This mod also inherited the serious bug where if your vassal is the last member of a family with a Manor, YOU will inerit their manor on their death, which OVERRIDES yours. There is currently no solution to this, so be careful. This is the result from trying to implement manors without using the "noble family" system the byzantines have.

-Remember that this mod OVERWRITES vanilla files, and will NOT be compatible with any mod that changes the following files:

00_camp_buildings
00_estate_buildings
00_domicile_types
00_government_types
00_realm_laws