GDP++: Factories and Labs
Allows placement of multiple localized research centers, boosting science in nearby cities. Also increases gains from production- and science-boosting research.
Intended for a faster-paced conquest mode experience where enemy GDP can be reduced through conventional means.
Features:
– Research Labs
– Up to 25 science-boosting Research Centers can be placed.
– Each has a 200 km radius, boosting science by 2x of cities within this area.
– Unlocked by Defence Research Agency, just like in the stock game.
– Factories
– Up to 25 industry-boosting Factories can be placed.
– Each has a 100 km radius, boosting industry by 2x of cities within this area.
– Unlocked by Improved Machine Tools.
– The area of boost-effect can be viewed by clicking on the building and enabling its attack radius visibility.
– Adjusts the stock AI to use these new buildings properly.
– The rewards from science- and production-boosting research has been adjusted (see below).
Stock Techs
Base -> Lvl1 -> Lvl2 -> Lvl3 -> Lvl4
100% -> 105% -> 115.5% -> 127% -> 139.8% -> 153.7% (Stock)
Buffed Production Techs
100% -> 125% -> 130% -> 195% -> 275% -> 300% (This Mod)
Buffed Research Techs
100% -> 125% -> 156% -> 234% -> 295% -> 345% (This Mod)
Planned:
– Additional balancing.
– Possible mutual exclusivity (city is either research-boosted or industry-boosted).
– Additional AI tweaking to improve use.
– May spin the tech % boosts into a separate mod for those who just want the placeable buildings.
– Custom Factory model.
Probably not planned:
– Espionage… centers? I think the central espionage center is fine as it is currently. I may be convinced otherwise. 🙂
Revisions:
Old revisions of this mod are available below. Click the link to download.