Portholes Redone III

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Authors: drew_west, Marcovinchi

Last revision: 17 Dec, 2025 at 11:30 UTC (2)

File size: 88.68 MB

On Steam Workshop

Description:

Ever wished Creative Assembly put more care and attention into the 2D Unit Portholes? For almost ten years; every 2D unit porthole has looked like it has been rendered in low quality texture settings – not anymore – back by popular demand and with the original mod creator’s permission (Marcovinchi): Portholes Redone III revamps every single 2D unit porthole for all 24 factions in Total War Warhammer 3. [Update – CA have since updated the 2D portholes]

Credits

Marcovinchi – portholes for all factions present in Total War Warhammer 1 & 2 (excluding the The Prophet & the Warlock, The Shadow & the Blade and The Twisted & the Twilight DLCS).

drew_west – portholes for all factions in Total War Warhammer 3, all TWW3 DLCs (including the missing ones from Total War Warhammer 2) and layer masks for all 24 factions (so unit portholes display the correct faction colours).

Gigiauz – Marco used The Uniforms & Heraldry Mods Collection for the Beastmen, Bretonnia, the Dwarfs, the Empire, the Greenskins and the Vampire Counts. This is less apparent as layer masks have been added to display faction colours.

Whats Next?

Hi all, a quick note from me (drew_west). I will be continuing support for this mod going forward, this will include updates for any future DLC and additional submod support.

Updates

Dwarf & Greenskin faction colour layer masks [Released 16th May]
Empire & Vampire Counts faction colour layer masks [Released 20th May]
Wood Elf & Bretonnia faction colour layer masks [Released 22nd May]
Chaos, Norscan & Beastmen faction colour layer masks [Released 23rd May]
High Elf & Dark Elf faction colour layer masks [Released 30th May]
Lizardmen & Skaven faction colour layer masks [Released 7th June]
Tomb Kings & Vampire Coast faction colour layer masks [Released 14th June]
Kislev & Cathay faction colour layer masks [Released 22nd June]
Chaos Dwarfs and Ogre Kingdom faction colour layer masks [Released 26th June]
Omens of Destruction portholes and layer masks [Released 12th December]

Planned Updates

– Additional submod support (to be announced)

Submods

The following submods offer support for various mods on the workshop that visually change or add units (this list will grow over time)

Barnak’s Enhanced and Restored Assets

Known Issues

– Creative Assembly’s layer mask implementation is not the greatest, so results may vary.

– Black and Grey Faction colours do not pair all that well with CA’s layer mask system.

– Lizardmen use three faction colours as opposed to two, this makes it impossible to accurately represent palette swaps for this faction as seen in the vanilla game. Therefore all Lizardmen will have blue scales in the unit portholes. If you want some added parity between the in game models and 2D portholes – subscribe to: Blue Lizardmen

– Similarly Beastmen skin tone doesnt change colour in the 2D portholes (because it lessens the quality substantially) If you want added parity between the in game models and 2D portholes – subscribe to my other mod: Brown Beastmen

Please Favourite and Subscribe

Happy gaming!

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Revisions:

Old revisions of this mod are available below. Click the link to download.