Oni of the Rim: Diet
A trimed down version of oni of the rim, containing only the race.
The mysterious horned and feathered humanoid found on some rim worlds, Oni are often sought out by Glitterworlds for their beauty as a sort of exotic pet. Worse still some are kept as livestock for their feathers, pelts and horns, all having practical and decorative uses. They are highly vulnerable to being set on fire.
Oni stats
Life expectancy: 100
Body size: 1.0
Advantages:
Move Speed 6.24
Min Comfortable Temperature: 2
Max Comfortable Temperature: 30
Social Impact: +20%
Animal Gather Speed: +20%
Animal Gather Yield: +20% (Lower animal levels to reach max harvestable)
Hunting Stealth: +50% (Reaches 90% stealth cap with less levels)
Immunity Gain Speed +15%
A racial passive granting +15% Sight, +15% Manipulation, +35 Carrying Capacity
Disadvantages:
Flammability 2.75 factor
Market Value: 3600 (Means more wealth, contributing to stronger raids)
Base Hunger rate: +12.5% (1.8 nutrition a day)
Food Poison Chance: +8%
ResearchSpeed: -35%
Construct Success Chance: -10%
Fix Broken Down Building Success Chance: -10%
Smelting Speed: -5%
Smithing Speed: -5%
Disallowed Trait: Pyromaniac (They want to set themselves on fire that badly?)
Forced Trait Probability
Pretty 5% chance
Beautiful 10% chance
Nature’s Blessing 15% chance
New trait Nature’s Blessing, unique to Oni.
+2 Social, Animals, Plants. +1 Medical.
Mental break threshold -4%
Animal tame and train chance +25%
Social impact and negociation +15%
Trade improvement +10%
In comparison of base human stats, Oni are more attuned with nature and are more physically suited to a wider set of environments, and do not care about being nude or sleeping on the floor. They are more adaptable in unarmed combat, using their razor sharp nails to claw away at their target, and able to use their horn for impaling. All natural attacks can cause bleeding. In social fights, their damage is restrained so they don’t cut off a limb or cause excessive hemorrhaging.
With them being more focused on the physical and nature side, they have little trouble with grasping the scientific concepts and and precisions of construction and crafting. When building or fixing machinery, they can seemingly be a little bit clumsy, more likely to make small critical mistakes leading to failure.
At least with crafting, they simply take little bit longer to not make such mistakes, although they have completely no issues with tailoring or artistic work.
Requires Alien Framework V2.0 by Erdelf https://steamcommunity.com/workshop/filedetails/?id=839005762
Original art and concept by Ameiro.
Conversion to a race mod, xml, coding, and sprite modifications – MoriShep
xml, coding, tidying and debugging – Tarojun
New spritework – Lucky