Tycherious’ 4TPY Updated Event Timings, ect (1212ad submod)

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Author: Tycherious

Last revision: 14 Dec, 2024 at 12:26 UTC (1)

File size: 7.81 MB

On Steam Workshop

Description:

This submod adjusts the campaign pacing of Medieval Kingdoms 1212 AD from the default 2 turns per year to a more immersive 4 turns per year. It is fully compatible with the HRE Mechanics Fix, ensuring the Holy Roman Empire’s election and governance mechanics remain functional.

Why 4 Turns Per Year?
For those seeking a slower-paced, more granular medieval experience, 4 turns per year offers deeper immersion and a richer strategic layer. Keep in mind, however, that the default 2-turn timeline aligns more closely with the historical pacing of technological and cultural advancements in the campaign.

Installation

Subscribe to this mod via the Steam Workshop.
Enable the mod in your mod manager.
Place it above the major 1212 AD core mods it will not matter which is first out of this submod and the HRE Mechanics Fix submod.

@Wolves in the Throne Room

LOAD ORDER GUIDELINES
Priority Fixes

Tycherious’ HRE Fix
Tycherious HRE Update
Tycherious’ Border Disputes Fix
These are critical fixes for the Holy Roman Empire (HRE) and related mechanics. They should load first to ensure proper functionality of the game’s core political systems.
Gameplay Mechanics and Research Tweaks

Tycherious’ Longer Research
Adjusts technology research times, prioritizing this after critical fixes.
Asset and Aesthetic Updates

Tycherious asset updates (1, 2, 3, 4)
Includes graphical or asset-related updates, ensuring these load properly.
Alternatively, "No borders versions" may be chosen if you want a cleaner look.
Agent and Interface Submods

Tycherious’ Agent Submods
Modifications related to agents (spies, priests, etc.).
Any preferred UI Submods
Enhancements or changes to the user interface, like updated HUDs or menu layouts.
Unit and Character Visual Enhancements

Unit Cards / Portraits Submods
Enhances unit cards and character portraits. Be mindful of conflicts between multiple submods.
Cheat and Performance Optimization

Any preferred Cheat Submods
Optional, for players who use cheats.
Performance Maker Submod
Improves game performance, though note conflicts with visual effects mods like "Better performance blood."
Miscellaneous Core Enhancements

1212 AD Main Menu Fix Submod
Core1212 Submods
Core mods for the Medieval Kingdoms 1212 AD experience.
General Tips for Load Order:
Fixes and Core Mechanics First: Start with mods that alter or repair essential systems like HRE fixes.
Visual and Aesthetic Mods Last: These should follow gameplay and mechanics mods to avoid overwriting essential data.
Watch for Conflicts: Pay attention to descriptions of submods, especially unit cards or visual enhancements, as they may conflict.
Performance Enhancements at the End: Add these last to ensure they do not interfere with functionality mods.

Feedback & Support
Have suggestions or encounter any issues? Share your thoughts in the comments, and I’ll continue refining the submod based on community feedback.

If you’re having trouble finding compatible mods for 1212ad check out my collection as it is updated.

Enjoy the depth and immersion of 4-turn campaigns! ⚔️