Gauss Firearms
This mod adds an actual reason to level up electrical, by adding firearms with interactive UI,
Charge system and variable damage, also adds machines to Charge the battery and make the rounds.
All items added by this mod requires a recipe magazine to be crafted, or can be found on Electrical loot, Survivor loot or Army loot, recipes can be found under Electrical tab
You can configure loot spawns, ammo yield when crafted, max battery charge and how much charge each gun uses in the sandbox options
Very silent (12 tiles sound radius)
Needs batteries to shoot
Charges as you stay clicked, shoots when released
Batteries need to be in main inventory to insert in guns
The battery can be inserted and removed by right clicking the battery slot or by pressing the key bind (default: V, i advise changing this because if your open vehicle radial menu is on the same key you will need to click 2 times before being able to do anything)
Uses Magnetic Rounds that can be made with the Round Magnetizer
You need to convert attachments before using
Gauss Rifle
3 round capacity, will pierce zombies, damage and range increases with each charge level,
Uses battery charge based on charge level.
Gauss Shotgun
4 round capacity, damage and range increases with each charge level,
Will hit as many zombies as rounds you insert, Uses battery charge based on charge level.
Press the key bind (default: Z) to insert only one round (rounds need to be in main inventory for this to work)
Gauss Pistol
7 round capacity, needs magazine, damage and range increases with each charge level,
Uses battery charge based on charge level.
Gauss SMG
15 round capacity will do a burst up to 5 shots, you can select the amount of shots in the burst by clicking the buttons in the UI, needs magazine, damage and range increases with each charge level,
Uses battery charge based on charge level * shots in the burst.
More to come…
Round Magnetizer
Needs car batteries to work
Used to make Magnetic Rounds
Manual Gauss Battery Charger
Used to charge batteries
Only charges the battery added by this mod
Battery (Gauss)
Used by the firearms added by this mod
Used batteries can be recharged
Gauss Technician
Costs 3 points gives Recipes, +1 Electrical and 20% less charge per shot when using a gauss firearm
Gauss Scientist
Costs 8 points gives Recipes, +1 Aiming, +2 Electrical, +1 Reloading and 40% less charge per shot when using a gauss firearm
Tested with ATRO, Brita and VFE, everything seemed to work fine
Has compatibility patch for the shotgun to work with Advanced trajectory and ATRO (If you use this patch you need to convert 4 magnetic rounds to 1 shotgun magnetic round)
problably won’t work with (by this i mean not the mods functionality, this mod will bug out if any of these is enabled): burst fire mods(don’t know which one it is specifically, someone said that a burst fire mod was causing problems), improvised Silencers by Maxwell218.
Seems to be working
Gun will charge weirdly if your fps is unlocked, lock it.
Check out my other mods:
Workshop ID: 3211474722
Mod ID: GaussRifle
Mod ID: GaussRifleAT_ATRO
