Rome (Julius Caesar)
CIVILIZATION: ROME (JULIUS CAESAR)TRAIT: DICTATOR PERPETUO+25% Combat Bonus vs. Barbarian Units and earn Great General Points from defeating them. Receive Culture when a Great General is born.
UNIQUE UNIT: PRAETORIAN (SWORDSMAN)The Praetorian is the elite melee unit of the Classical Era, replacing the Swordsman for Julius Caesar. Although it is much costlier than the Swordsman, it is significantly stronger in combat. It may also be stacked with a Great General for a 15% Combat Bonus as well as to earn Golden Age Points from combat victories.
UNIQUE UNIT: BALLISTA (CATAPULT)A Roman unique unit for Julius, weaker than the Catapult against cities, but more effective against units. It instills fear into enemy units that get too close to it, reducing their Combat Strength by 10%. The Ballista must first "set up" (1 MP) before attacking.
CIVILIZATION: ROME (AUGUSTUS CAESAR)TRAIT: BRICK TO MARBLE+15% Production towards any buildings that already exist in the Capital. Buildings present in all cities provide +2 Golden Age Points.
UNIQUE BUILDING: FORUM (MARKET)The unique Forum increases the amount of Gold and Great People a city generates. In addition to the standard abilities of the Market, the Forum provides an additional Merchant specialist slot. It also increases the generation of Great People during a Golden Age.
UNIQUE UNIT: MILITES (SWORDSMAN)The Milites are the unique unit for Augustus’ Rome, replacing the Swordsman. The Milites begin with the March promotion, making it one of the more resilient units of the Classical Era. The Legion can also construct roads and forts. When beginning its turn adjacent to another Milites unit, it also earns +20% Combat Experience.
When using JFDLC/Rise to Power[forums.civfanatics.com]:
CIVILIZATION: ROME (JULIUS CAESAR)TRAIT: DICTATOR PERPETUO+25% Combat Bonus vs. Barbarian Units and earn Great General Points from defeating them. Reduce Reform Cooldown when a Great General is born.
CIVILIZATION: ROME (AUGUSTUS CAESAR)UNIQUE BUILDING: FORUM (MARKET)The unique Forum increases the amount of Gold and Great People a city generates. In addition to the standard abilities of the Market, the Forum provides a Magistrate specialist slot. It also increases the generation of Great People during a Great Age.
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Requires Brave New World
Steam Install
- Select "Subscribe" above.
- Start the game up and hit Mods
- Enable the mod
- Click Next and begin a game.
Direct Installation
- Download 7zip (it’s freeware, and takes next to no time to install)
- Download the Civ5Mod file from here -> Direct Download[drive.google.com]
- Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
- Right click the Civ5Mod file and select 7zip -> Extract to "JFD’s Civilizations – (insert civilization here)
- Start the game up and select Mods
- Enable the mod
- Click Next and begin a game.
Mac Install
- Installing Mods for Mac[forums.civfanatics.com]
Troubleshooting
- If the mod does not show up in your Mods Menu, use the direct download!
- An Incomplete Guide to Mods
Multiplayer
- MP Mod Manager[forums.civfanatics.com]
- MPMPM[forums.civfanatics.com]
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Supports the following mods:
- Community Balance Patch[forums.civfanatics.com]
- Civ IV Leader Traits
- Cultural Diversity[forums.civfanatics.com]
- Ethnic Units
- Events and Decisions[forums.civfanatics.com]
- Historical Religions
- JFDLC/Rise to Power[forums.civfanatics.com]
- Map Labels[forums.civfanatics.com]
- Unique Cultural Influence
- Yet Not Another Earth Map Pack
- Yet Not Another Earth Map Pack (Updated)[forums.civfanatics.com]
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Some changes can be disabled/enabled in the included JFD_X_UserSettings.sql file.
This can be located in My GamesSid Meier’s Civilization 5MODS{Mod Name}.
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- JFD: Author, Coding, Design, Research, Writing
- Andreas Waldeloft: Music
- Danrell: Graphics
- DMS: Art
- Leugi: Art
- Hypereon: Art
- Typhlomence: Coding Utilities
- Whoward: Coding Utilities
See included Credits.txt file for full details and links.
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Sid Meier’s Civilization V, Sid Meier’s Civilization VI, Sid Meier’s Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.
By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilization V: Brave New World