Azure Modern Weapons Randomized

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Author: Davoker

Last revision: 17 Jan, 2024 at 14:38 UTC

File size: 453.33 KB

On Steam Workshop

Description:

This is my version of Azure’s Modern Weapons

Changes in the mod
  • Weapons are no longer crafted in a weapon bank, nor can the weapon bank be crafted, obviously.
  • Now all weapons are randomly generated in the world/universe, just like the original weapons in the game.
  • All weapons now have equivalent stats to the original weapons of the same type, for example, common guns of X level, will have the same damage as their game-generated counterparts, same for uncommon and rares for all weapon types included here.
  • Rarities of original weapons, common, uncommon and rare.
  • Novakid pistols and snipers implemented, they can be found randomly with the rest of weapons, they will be generated with pistols and snipers stats equivalent to their same weapon types of the game and according to rarity.

Other information

There are almost 300 new weapons that we can find on our travels divided into 4 types of weapons contained in the mod:

  • Assault rifles.
  • Sniper rifles.
  • Pistols.
  • Automatic pistols.

The mod comes as it comes, there are no plans to update anything, just some modifications of the original mod with the small addition of Novakid weapons.

Updates:
Update 4 (The rest of the updates can be viewed in the "Notes on changes" tab above.):

– The mod has been completely reworked, almost from scratch. Practically the entire file structure has changed, including the paths within some resource files.

– Now, the weapon positions should be almost perfect. With the mod’s restructuring, the sprites are separated into ‘additional directories’ based on sprite sizes and weapon types.

Additional directories have been created for weapon types compared to before, precisely to facilitate the correct positioning of weapons on the player, adjusting the ‘offset’ parameters in each file to fine-tune or center them as much as possible.

– All weapons now have recoil effects upon firing.

Compatibility

It should be compatible with everything, because this mod "adds" weapons, it doesn’t modify anything in the game.

But in case this is not clear, this mod is incompatible with the original for obvious reasons =)

Recommended MODs

A few

– Possible bugs –

There might be another weapon mod that could cause some of its ‘weapon parts’ to mix with those of this mod, visually creating a… strange-looking weapon. It’s very unlikely to happen, and it really shouldn’t worry you, but if it does, just discard the weapon. It’s as simple as that.


Enjoy the mod.

Credits

All credits to AzureAurora , who did a fantastic job with his mod and gave me permission to upload here my personal modded version, give support to his mod please.

PS: I have bad English, sorry xD


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