Better Static AI Script
This is a script that disables pathing for an AI squad and makes them duck behind any cover they were placed behind when fired upon (suppressed OR hit). When half of the squad is incapacitated, the remaining members in the squad will either stay and fight or cower behind cover indefinitely. Intended for use on squads occupying fortified positions such as trenches, bunkers, sandbag walls, and buildings. But you can also apply it to static vehicle crews to have them turn in when fired at.
Compatible with all script enabled public zeus servers.
Disabling AI pathing is commonly done in mission making to make AI stay in defensive positions. Unfortunately, this means they are unable to recognize cover around them so they cannot benefit from their default suppression behavior. This means that they will not take cover from incoming fire, reducing their survivability and making fire and maneuver
tactics pointless.
This script makes it more difficult for friendly vehicles, snipers, and machine guns to clear out fortified positions by themselves, necessitating close infantry assault. This encourages combined arms and makes fire and maneuver tactics viable.
If you’re using the zeus interface, place this composition near a squad to trigger the script. If you’re planning on positioning the squad behind waist height cover (like sandbags and low walls) set the squad’s stance to crouch before you place the module.
If you want to use this in the editor, refer to the post in the discussion section of this workshop item.
Update for 3DEN Editor users: Just sync this composition’s VR Entity to the static AI squads’ leaders!
Check out my other script:
https://steamcommunity.com/sharedfiles/filedetails/?id=2915138137
Soldier graphic in thumbnail from http://freepik.com