SOTH – Immortal Flames (Version 1.51) 1.9.20 Update
“A King who served his Kingdom”
“Now roams the universe”
“He is free, his soul at peace”
This mod goes out to my brother who recently passed away. We’re continuing the story we started. Me, my family, my friends, will always have him in our hearts, and as long as we have him in our memories, he will be forever immortal.
Rest in Peace Brother. We love you.
Immortal Flames
Gameplay Concept
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Immortal is a rush down character who uses the power of territories. Territories strengthen his abilities to perform additional attacks which is beneficial to situation he may be in. Territories powers up either his Offense, Defense, Speed, or Magic. Use the correct territories and level up to max to perform optimal damage and combos.
Territories
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Territories are created by either using your “Flames of” specials, “Sun of” specials, or “I Claim This Land”. Generating a territory creates a circle while inside, you gain benefits but also risk. When you’re in your territory, depending on the type, you’ll gain points for leveling your types. To reach max level, you need 1000 points.
If Immortal is in the territory alone unharmed, he will gain 2 points per tick.
If the opponent is in the territory alone unharmed, they will decrease the points by 1 per tick
If both Immortal and opponent are in the territory unharmed, Immortal will gain 1 point per tick.
The risk you both share while in the territory is the D.I. modifier for both is reduced by half.
What you gain with levels is as follows:
Level 0: Nothing at all
Level 1 (250 points): Able to use Special corresponding to the type outside the territory.
Level 2: (500 points) Able to use Normal alt corresponding to the type outside the territory.
Level 3: (750 points) All risks are removed from the corresponding territory
Level 4: (1000 points) Gain all benefits you normally gain from being in territory, and more.
This page will be updated, but all the info is on the codex, Please download Trimays Character Codex in the workshop!
Normals:
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When attacking the opponent, depending on the attack, you will be receiving 3% increase in your stats. Ground Normals (excluding grab) have a different alts abilities depending on the territory Immortal is in or if they reached level 2. These changes can increase the pressure onto the opponent.
Geranium Kick: Normal attack
Alt: Moves forward with a jump kick
Borage Ember: Normal mid move forward attack
Alt: Switch to a low, or a high damage high
Striped Volcano: Normal attack, immune to aerial attacks on initiative
Alt: Switch to high attack which is wider, or low attack, both loses aerial attack immunity
Rhododendron Sweep: Low attack which moves backwards
Alt: Switch to mid attack, which moves either back or forth
Tansy Eruption: Dash attack
Alt: Projectile immunity and burst are faster, takes longer to connect attack, or dash command grab
Sunflower Rise: Normal attack
Alt: Shoots a magic claw projectile
Oak Magma: Guard break
Alt: Creates
Sage Kick: Jump attack
Alt: Dashes in the air, but only can attack aerial. Projectile immunity
Aerials:
Magnolla Flames
Acanthus Cresent
Bay Tree Inferno
Belledonna Kick
Borage Ignite
Clematic EverGreen
Comlumbine Burn
Specials:
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To generate Territories, these abilities must be used. Each has their own type of territory when used. There are “Flames Of” for Ground, and “Son Of” for Aerial. Once a territory is up with that type, you will no longer be able to use the ability again until the territory disappears.
Enemy Engaged: If player is in territory, player can transfer territory to opponent as a Debuff.
Flames Of Offense: Two hit attack, creates Offense Territory
Flames of Defense: Armor then burst attack, creates Defense Territory
Flames of Speed: Dash attack, creates Speed Territory
Flames of Magic: Summon up to 5 meteors, creates Magic Territory
Sun of Offense: Downslash to ground, creates Offense Territory
Sun of Defense: Burst attack, creates Defense Territory
Sun of Speed: Dash attack, creates Speed Territory
Sun of Magic: Summon up to 4 flame butterflies, creates Magic Territory
Other specials can only be activated while being in the corresponding territory or by being level 1 with in the corresponding type.
Inferno Dragon: DP
Meteor Sphere: Shoots out projectile
Lava Rush: Teleports in front with the following options
Lava Slash: Slashes in front, up or down (cost 1 super meter)
Lava Finish: Jump Attack
Earthquake: OTG, very slow attack, but goes faster when opponent is on ground. Creates an earthquake if Immortal is on the ground and misses the opponent.
Supers:
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I Claim This Land (Cost: 1): Creates a territory of your choosing in the spot you’re located
Enemy Invading (Cost: 1): When opponent is in a territory you’re not in, teleport anywhere within the territory
I Have Learn (Cost 2): 4 additional attacks which have a familiar sight. Hitting the opponent with any of these attacks based on their type gains 5%. Debuffs opponent on hit based on type.
The Enemy Is Here (Cost 3): Gives the opponent a debuff which is based off the types. The risk Immortal Flames gets when in his territory now applies to the opponent. This also increases Immortal Flames points by 1 per tick based on the type of debuff, lasting 250 ticks. This debuff timer is decreased by 25 ticks if the opponent hits
Sun Unite (Cost:4): Moves forward while blocking
Story:
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Immortal was one of the Three Kings of the world, who served his people in order to stop the cult of darkness. For the years it took, he and the assistance of the other two kings, Blue Reviver as Law, and Demonic Lord as Chaos, were able to stop the evil known as Chaotic Queen, Shadow King, and 1%. With peace achieved, and the world safe from the Gods, he believed his title of King can be disowned, as he wishes to see the other possibilities of the universe. He now travels though worlds and dimensions, and assisting the people he meets on his travels, and viewing the heroes who soon will save their planet.
Profile:
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Name: Dash Kanawaga
Race: Immortal
Gender: Male
Age: Unknown
Height: 6’0”
Likes: To led the people to victory, his people, his friends, and family
Dislikes: Corruption, Chaotic Queen, Geinsoo, Bad leaders.
Relationships:
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Sin Reviver: Knowing the history of Revivers, they tend to be corrupted by their mothers or misguided. With how Blue Reviver changed, he hopes to do the same for this Reviver.
Space Jester: Was allies before Space Jester was reincarnated. To this day, he blames Space Jester for not assisting him during the attack by Shadow Reviver, even tho Space Jester was in a wheelchair with broken legs and arms.
Record Future: He senses multiple heroes within Record Future. Heroes which have fallen, but will never falter. As long as the Chaos weapon exist, good will triumph evil.
Weapon Dancer: No relationship towards the dancer, but sense a strange familiar towards Weapon Reviver.
Doll Princess: No relationship
The Dungeon: No relationship
Dandy Lion: No relationship
Chaotic Queen: Immortal was the 2nd hero who put her down. He was hoping to never see this corrupted woman again. He only feels pity for her imprinted goals.
Animal Reviver: He believes this child is far corrupted to convert to the side of good. However, it doesn’t hurt to try.
Record Vainglory: No relationship
Meteor Hero: No relationship