[Need A Hand]: Automatic C_Hand Generator!
Description:
A tool that generates C_Hands on the fly from supplied world models (Player and most NPC). The rule of thumb here is that it will work if the model is made for Players or humanoid or ValveBiped NPCs, You can use it!
For a player model to be considered supported, it must have its hands model set the same as the world model.
What Does It Do:
- Create C_Hands from any ValveBiped world model (or you can use different hands),
- Since we are using your world model, you can mimic all the skins and body groups!
- Proceduall bone selection,
- Does your model come with extra stuff on your hands? Antennas, bows, or any other jiggly jiggle bones? I’ll work (probably)!
- Should work with anything that uses C_Hands by default, no extra entities!
- Should work client side.
Commands:
- nah_mode <num> – Choose how and (somewhat) what player models should be affected.
– 0 = Automatic. Only supported models,
– 1 = Automatic. Supported models and models that use citizen hands (default),
– 2 = Automatic. Supported models and models that use default GMod hands,
– 3 = All models. - nah_force_hands <model> <skin> <bodygroups>
– Force new Hands model.
– nah_force_hands models/Combine_Soldier.mdl 1 2 3 5
– nah_force_hands target (copy look of the currently looked at ragdoll),
– nah_force_hands me (copy your current world model look),
– nah_force_hands reset (well… reset), - nah_long <num>
– Hands start drawing from the Clavicle rather than the Upper Arm bones. - nah_lod <num>
– Enforces your preferred level of detail (LOD) of your hands. This value ranges from -1 to 8 where 0 is the highest quality, 8 is the lowest, and -1 is automatic.
Known Supported Addons:
Credits:
Me – Coding & Stuff,
tags: hands playermodel player model automatic generator