Spooky Scary Sectopods

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Author: ReshiKillim

Last revision: 9 Dec, 2024 at 03:58 UTC

File size: 2.7 MB

On Steam Workshop

Description:
What is this?

A mod that makes Sectopods great again.

It does NOT, buff Sectopod Armor, buff Sectopod HP, or even change Sectopod AI.
It does not in any way make them harder to hit or kill, but it makes them way cooler, thematic, and true to the lore.

Out with it woman, what the heck does this even do?

Okay, fine.

This mod ships brand spanking NEW visuals for Lightning Field, and makes it a more threatening ability by expanding the once pitifully small and under performing size.

It also embetters the Wrath Cannon with fancy NEW mechanics and a targeting indicator to show the general area of where the Sectopod is actually aiming.

Once the Wrath Cannon is charged, it’ll doot at the start of the next enemy turn, or doot once a XCOM unit finishes moving. Which is in a manner, similar to an overwatch, but not exactly the same. Truly the dootfinition of anyway, I started blasting. But that’s not all.

This mod’s FANCY ability context handling means that this FANCY area of effect ability will respect Shadowstep, Teleportation, and similar abilities or effects that bypass Overwatch. Unlike an Overwatch, however, this deadly weapon will always doot in the actual area the Sectopod was aiming the Wrath Cannon, rather than at a particular unit that moved.

Why is this mod description so weird?

The preview image is probably all the explanation that’s needed.

Compatibility

Should be basically universally compatible and is safe to install mid-campaign. Should also be safe to uninstall mid-campaign.