Garden of Change
Overall
– Buildings
– Economy Tab
– Diplomacy stances
– Winter attrition
– Stonehenge Modifier
– Cheaper pop movement & Migration
Goal of mod:
This mod is mainly aimed at improving my multiplayer experience(when mp with mods work) with some friends and doing things that may improve game play and making changes to things we talk about. Ultimately this is just about having fun.
Stuff I’m looking into currently:
I tried to make a migration policy however the scope doesn’t work for provincial movement so I just reduced movement costs overall at least until I figure else wise.
I think some trade goods are not that desirable such as base metals affecting recruit speed. Along with the scaling of some trade goods.
I wish to look into laws somewhat but this requires further thinking.
Ideally migration should be on a scale of pops currently it costs the same to move 20 as it does to move 3 using the migration function. However I can see the logic in it having a high cost to not be to over powerful compared to normal colonising. However in the base game the barbarian/tribal powers don’t rise quick enough I feel.
Full/Old changes in change log.
V 0.022
Farmlands
Pop growth increased from 0.10 to 0.20
Slaves reduction was 2 is now 3.
Move cost
Citizen & Freeman cost reduction from 20 to 15
Tribesmen cost reduction from 20 to 10
Migratory Tribe
Migration cost reduced from 100 to 80
Wonders
Added modifiers for Stonehenge
Local research points 33%
Local unrest -1
Local tribesmen Happiness 10%