Buildings+
Adds nine additional buildings to choose from and adjusts the modifiers granted by buildings.
Town Hall – Local Tax +10% and Local Civilization Value +1%
Marketplace – Commerce Income +10%
Training Camp – Local Manpower +10% and Local Start Experience +10%
Fortress – Fort Level +1
Granary – Local Population Growth +0.1% and Local Pop Output +2%
Court – Local Unrest -1 and Barbarian Growth -1%
Watchtower – Hostile Attrition +1 and Barbarian Spawn Chance -1%
Barracks – Local Supply Limit +10% and Local Defensive +10%
Library – Local Citizen Output +10 and Local Citizen Happiness +10%
Temple – Local Freeman Output +10 and Local Freeman Happiness +10%
Inn – Local Tribesman Output +10 and Local Tribesman Happiness +10%
Workshop – Local Slave Output +10 and Local Slave Happiness +10%
Theatre – City Provincial Loyalty +0.02 and Happiness for Same Culture Pops +2%