20r-tails-eu4-MP
20r MP Mod
This is a balance mod that makes the game more interesting.
You can join our session at discord.gg/20r , the session is hosted within the strategy division.
Changes –
Trade node re balance:
– Moved Venice trade node to Naples and renamed to Naples trade node.
– Extended Genoa trade node to Northern Italy.
– Moved Pest trade node to Carpathia and pushes into Ragusa and Vienna, pushes from Constantinople and Crimea.
– extend Vienna (Wien) trade node to over west side of Hungary.
– Changed trade nodes in France for northern and southern France trade nodes.
game-play:
– Disabled no alliance option with -200 relations, alliance can still break with AI if relations are too low
– Added a decision for any country to have a quest for the new world and removed exploration ideas
— grants a perm colonist
— recruits an explorer
— unlocks at dip tech 5
— modified privilege for colony range with adding 20% passive, keeping 10% for the decision
— made it so AI never takes the decision (to improve performance)
— added another decision to recruit another perm explorer
— each decision costs 1 year of income
– changed electors to player slots for more diplomatic actions between players
– updated age bonuses to be more interesting and balanced
– updated polish-lith event to be more balanced and interesting
Religion:
– allowed female defender of faith on all Christendom religions
– made all defenders of faith levels have the same bonuses (level 5)
– Buffed protestant to be more appealing
— Granted a aspect of 5% inf combat bonus and -2.5 Shock morale received.
— Forced Protestant reformation at 1510 if it does not fire before then.
– Orthodox
— local manpower 33% to 20%
— dev cost bonus from -10% to -7%
Idea Group:
– Removed Naval Ideas
– Buffed Maritime ideas with trade + naval ideas without being OP
– Buffed Innovation ideas to be more appealing, culture version of religious ideas.
Country Re-balance:
– Hesse
— Start Hesse in a stronger position with controlling their state and Nassau at beginning of the game
— Give Hesse elector status within the HRE
– Morocco
— Make Morocco start with their Tafilalt vassal annexed (to have access to their gold mine)
— Morocco now owns Ceuta at the beginning
— Removed fort from Tangiers
— Added a truce with Granada to prevent sniping by morocco
– Aragon
— Released Naples and Sicily
– Tunis
— Starts off Fezzan as a vassal, added some military national ideas
– Poland
— Removed the ability for Poland to form Ruthenia
— Nerfed their Cav combat ability from 30% to 20%
– Austria
— Released the two provinces they own north of Switzerland, granted two provinces in bavaria
– Crimea
— Removed the March event for Ottomans
— Annexed Genoa lands that’s in Crimea
– Theodoro
— Annexed Genoa lands that’s in Crimea
– Burgundy
— Release Bar from province (Move their capital where their fort is)
— Start with Lorraine provinces annexed
– Switzerland
— Annex Three Leagues
— Start off as an elector
– Brandenburg
— Annexed the eastern provinces that the Teutons was going to sell
– Sweden
— Created a strait to Got-land and Reval
– Lotharingia
— Improved national ideas to make them more interesting and worth to swap ideas with
Re-balance Age Bonuses:
– Nerf Poland’s 33% production efficiency to 10%
Estates Re-balancing / More options:
– Allow to seize Crown-land while at war
– Burghers
— Control over the Monetary Policy
— Removed all power increase costs
— Decreased yearly inflation reduction from 0.15 to 0.10
— Increased influence from 5% to 15%