CHMZ Enhanced

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Authors: Zyxpsilon, GreenManReaiming, Chimpan'G

Last revision: 12 Aug, 2019 at 19:44 UTC (3)

File size: 198.15 MB

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Description:

MOD-ID TAG = #1737288652
DESCRIPTION = Default images are (still!) re-colored and, new custom assets are being added or re-activated to the Timeline

This set of files simply updates (enhances) their 253 textures to authentic Firaxis GFX structures while essentially maintaining their re-coloring results. Two specific development principles were used..

1) As much as possible, keep the superb "artistic" decisions they took
2) Rebuild everything as proper 456×332 (DDS-Quads) sizing along with Civ6 default transparency channel

To achieve such personal choices i had to overlay the initial versions with "Source Opacity" masks & bring Alpha (RGBA8) components to the foreground. That tricky process allowed me to eliminate the indirect edgy/box flaws and also, to re-activate the same perception ratio we all had with the original HUD flowing system.
A few design surprises are ahead (Custom layers, fine-tuning steps, different colors for some objects, etc) that add cool stuff.

ADDING while ENHANCING

Secondly.. i’ve also discovered "discarded" assets into the SDK/Pantry archives. After analysis of the LUA/XML codes, i soon realized swift integration of such items was possible via SQL statements. We’ve begun these semi-complex tasks and you’ll find some early elements through gameplay. A Work-In-Progress for the most part but, it should provide us with additional features in a number of wild ways.
Stay tuned for more.. soon!

MAKING some PROGRESS

It may take awhile but we do have clear plans for other principles..

>> 1) Most Wonders moments should (now) be visualized as they appear on map or video.
>> DONE!

>> 2) Seven types of Strategic Resources when initially used to create Units (but not as the "First in World" larger kind worth +3 Era score) should also be uniquely represented with their own custom Illustrations which offer you related Units hints.
>> DONE!

3) Great Persons tagging with each of their Icon types. Thus, they would be "overlayed" on the usual (but colored too!) Small Moments HUD.

4) Fairly sure we’ll think of something else & if *YOU* have any suggestions, feel free to share your thoughts in the reserved discussion below.

UPDATING when READY

18/05-AM; v1.5 Major new assets with each Wonders being inserted into the flow as full Illustration-Moments of their own.
31/05-PM; v1.6 Integration of seven distinct Strategic Resources for First Unit(s)
12/08-PM; v1.7 Adding support for 19 Terra Mirabilis & 4 Sukritact’s Natural Wonders… plus, World-Congress DiploWin Vote & Trading Posts events receive custom large Moments rather than "Smalls".

PS; Credits where it’s due — MiniRagnarok certainly was the formal instigator of a (by deduction.. ours too) magic adventurous ride with creative potential… so honestly, i’m only trying to build up on the "Shoulders of Giants".

Enjoy.

— Zyxpsilon & GreenManReaiming

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Revisions:

Old revisions of this mod are available below. Click the link to download.